Well, for a rendition to the stupidly enjoyable, yet extremely flawed classic Rampage, this does its job very well. I like how it's basically a version of Rampage that takes place in different planets where, for some reason, buildings and cities exist just like on Earth. Too bad it's radically flawed in many different ways. The mission briefings are pretty fun to read sometimes, but they too get redundant after a while.
I like the retro graphics, the main character looks cool, as do most of the sceneries, and the animations when the character eats something or spits fire are also pretty cool, as well as the variety in sceneries due to the different planets in which the stages take place. The music is lackluster to say the least, the Mercury stages are basically an extremely short (say, five seconds or less) loop that gets mind numbing very quickly, and moving to the Venus theme was a breath of fresh air, for like, two minutes before that too got old. I didn't check the other planets to make sure, but I'm assuming this will be a recurring trend all the way to Pluto (remember it was still a planet back in 2002). Also, some sound effects seem to have been taken straight from the RPG Maker 2000 RTP, and that wouldn't be a bad thing, if only I didn't associate them with specific situations in which I heard them in RM games, which distracted me a lot.
Another personal nitpick I have with this game's presentation is that Venus is not green at all, it is a burning planet full of extreme seismic activity and a scorching hot atmosphere of acid.
The gameplay is satisfying at first, but it gets old quicky. Mashing the S button to destroy as many buildings as possible with punches, grabbing bonus items and eating civilians that you can find inside buildings, all while avoiding and destroying enemy battle vehicles? Well, it sure sounds like a pretty epic and cathartic experience, but the flaws in the game programming and design make it way less fun than it should be.
First of all, all you get is this lame punch. No satisfying stomp, fire breath, or anything of the like, just a dinky punch. Also, you can only punch windows at the very edge of the building you're grappling to, which is yet another bummer. Another weird thing is that you always have to be grappling onto a building to be able to punch buildings, even if the building you punch is not the building you're on, and that's just bizarre.
Also, I hate it how you fall straight to the ground hurting your bum when you walk off a building, that's just stupid. Sure, this was a comic feature in the original game, and therefore you couldn't take it out of this rendition, but it was still annoying due to how stupid it is. The jump (which you must perform to get off ledges without hurting yourself) is always this forward arc that you can't control, and that gets especially annoying when all you want is to dodge an enemy atop a building or stomp an enemy tank.
Another terrible flaw is that you fall straight to the ground whenever you drop off the ledge of a building, even when there's another building right below you, which you intended to land on. That's a pretty cruel way to fool someone's gaming instincts, and unlike some other games I've played recently, I doubt that defiance of instincts was intended as such, this is more of a design flaw.
I understand most of these awful flaws are stuff that are meant to emulate the original game, but they sucked as much in the original game as they do here. The fact that this game attempts to emulate the original game so perfectly that it even copies its flaws is just... I don't know, sad?
There's also a bug where the character seems to grab onto the middle of the building rather than the edge, and when you punch, the damage still appears on the edge rather than the middle.
I'm giving it a 2.5 star rating, because I would be lying if I said I didn't enjoy it. It's just that it feels like a broken game, and I don't wish to sit through any more of it.