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In Phytrix, you maneuver blocks so that three or more pieces of the same color are adjacent to each other.
But there's a twist: The blocks obey the laws of physics. You need to plan quickly yet carefully where to put them to reach the many different level goals!

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Its a nice game, but a little too easy, good work none the less :)

Tetris REVITALIZED! woohoooeee!

Superb job boonclaw ('cept the sudden time counter near end; didn't leave enough time to collect the pieces... weren't offered). Nice hand-eye co-ordination, and good game play, although a lil' easy sometimes and lengthy other times. Keep it up. Look forward to more!

Mostly easy, too much piece screwage later

It was pretty much cake for a good portion of the game, then the later ones seemed to feed you nothing BUT the color/shape that would damage you. I wound up using my clear to eliminate more than half a screen's worth of bad shapes, then got the exact same pile of them (20 or so) with only a tiny handful of pieces that WEREN'T immediately thereafter.

So basically the game was extremely easy for about 13 levels, then a meat grinder with downright spiteful AI after. Neither of which are particularly fun. To be honest, I'm not sure how to get a better balance out of it, but that's the main problem.


big issue i see is no other game types....there should be a free mode, or a challenge mode, or a endless mode, or time mode, or SOMETHING the missions got repetitive fast and i loved it for 20 mins, then it got really boring, music is groovy.

Too easy

Ok, I liked the music and the concept of the game is fun but it's way to easy. I think it could stand to have the difficulty turned up a notch or two. I mean I can handle/negate the penalties in this game rather quickly. If you make a sequel please work on that. Other then that it was ok.

Credits & Info

3.42 / 5.00

Oct 29, 2009
12:36 PM EDT
  • Daily 3rd Place October 30, 2009