It would be interesting if there was a reward for never zooming.
Part two of this tactical puzzle sniper game.
Complete various sniper missions for the organization you work for. Read the briefings carefully to know how to accomplish your goals.
Everyone on the first game asked for a zoom so I have added that in and improved the engine a lot. Hopefully the puzzles are a bit more original than the first game. I also have spent a bit more time on the artwork making more varied locations.
Thanks for the feedback on the first game.
It would be interesting if there was a reward for never zooming.
well that was an unfullfilling game
this is nice hey guess wt i was in the back yard with my friend patrick then boom there was a explosion he's ok now
I love this follow up to Sniper: year 1.
Great job, very few flaws.
Awesome job.
Bravo.
A reply to SainDogar's coomment and a review...
First of all, this game isn't bad, but it could use some improvement, an example is the poor visibility of some enemies, like in mission 9, I don't think this could stack up to other sniping games (which i'm not sure if im allowed to name) but it definately isn't bad...
Now to SainDogar, a blind wouldn't stop a bullet, besides the regular piercing through effect, if anything, the bullet would just tumble, which could harm how accurate the shot is...now you know
(G.I. Joe guys):AND KNOWING IS HALF THE BATTLE
(me): ???