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Hello Newgrounds!

This is the first game that I've released publicly in more than a year, and it is a vast improvement over many of the "games" that I submitted here in the past.

Jellyman started out as a pathetic attempt at verlet integration. I tried to make a stiff rigid box, but it turned out to be very flexible and springy, like jelly. Because of that I decided to make a game based on flying jelly.

The goal of the game is to collect all of the jellycoins and then proceed to the exit of the level. However, you must avoid being blasted to pieces by countless obstacles, including spikes, exploding mines, lasers, heaters, and invisible bombs!

I hope you guys enjoy it! :)

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Great :D

Simple, to the bone gameplay, with bright colors and music which actually fits with the whole atmosphere. This game appeals to most audiences I think. Its addictive and very fun to play :)
However, nothing is perfect, and although I would love to give you 10/10, minor things stop me. The controls suit the theme of the game brilliantly, they help you to fly from one part of the screen to the other with great speed, but they conflict with the gameplay. Its like that old saying about a bull being in a china shop, except with jelly and spikes XD Its cool for the first few levels, but during the later ones, it can annoy you. Im probably over-reacting about this, but im writing this while being stuck on a level, what do you expect :)
As csdthegreat said, a twist, something new to add the the gameplay would be interesting. There are many ways in which you could transform the jelly ect. Maybe even add multiple difficulties, level creator, and upgrades? But don't over complicate things, keep it simple, with something to freshen it up.
Anyway, its really good, its hard to dislike this game. Well done on making it, and I shall be hoping for a sequel ^-^

Oh boy! I'm doing another one of THESE reviews! :P

+ Graphics are nice and simple.
+ Smooth animation.
+ Mostly fun level design.
+ Background music doesn't make me mute the game.
- Level gameplay can be shorter than the restart time on levels with tough obstacles right at the start.
- Jelly physics often resulted in uneven movement, sometimes throwing me the opposite direction.
- I get pissed after failing at the end of a long, hard level because of the above problem.
- Nothing too new to be seen.
!!! Can get stuck in walls. (Intentional?)
/ Would play a *Cough* longer *Cough cough* sequel.
/ Occasional genre switch and a clever boss would be enjoyable and fitting.
/ Would welcome more obstacle variety.
/ Achievements are all the rage, so why not?
/ Different flavors of jelly?
/ Jelly should turn to liquid when melted so it can slip through cracks and be molded into different shapes. You know, because that would be kinda cool or something. Also should be stored in a jar to maintain freshness.
/ Should automatically record your best times.
/ Should automatically record the new episode of your favorite show.
/ No super special secret surprise succeeding success? Aww...

7/10, favorite. Me likey. :3

marmph responds:

Thanks for your feedback! I'll look into your suggestions if I ever make a sequel :)


I love this game!
the character it's a jelly?! who knows that ? :D
but next time you need to disable the TAB key.
put this code on every page so you can't press TAB key anymore
_root._focusrect = false;
I really enjoyed this :)

pretty freaking awesome

there is not one thing you messed up,levels were unbelievably hard for me,but unlimited lives made it better,and the jelly cube should be an oifficial newgrounds mascot

What a game!!!!

I have no words to express, it's so smooth, controls aree perfect, has a good concept and what more does a perfect game need?!?! OMG, there are no glitches until now.. and I totally like it! Keep it up, dude!!

Credits & Info

4.65 / 5.00

Oct 16, 2009
8:17 PM EDT