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Hi guys, Swords n Words a new game by us. Light and easy but try finishing the hard mode.
The game displays thousands of random words, the list of words I got from the internet, filtered the badwords but I might have missed some so if you happen to bump into one.. sorry.
There is too much wasted time in the game.
1) The countdown
2) attack animation too long
3) same attack
What's the point if I will see the same thing every time I type correctly and attack (besides the critical hit)? Add more variety and better pacing and the game would be much better.
Good show but...
...the learning curve(timer) could be adjusted to let the first few levels easier and then gradually raise the difficulty,...the beginning challenge will either find you fans or foes.
Where is it from?
The game itself is somewhat boring - and has also been done before, with better style and more original touches.
Now, what i would like to see is a game where you have to choose your words strategicaly, as each has a unique effect, and you have to combine and match them.
This game isn't horrible... However, it is too slow paced to hold any interest long enough. If, perhaps each keystroke caused an action. And, actions chained together combos. Then things would be more interesting.
For example, if the word "Able" appeared. When I press A, my character should draw his sword. When I press B, he should jump in the air towards the enemy. When L is pressed, he should come down with a vertical slash. Finally when E is pressed, another slash should finish off the monster.
Another thing, the time in between fights is much too long. Remember, people have short attention spans.
i liked it ...
in a " sumtin to do when bored " kinda way,not hard but not simple just entertaining enough to keep me going for like 10 mins
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