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shape wars 2

rated 2.19 / 5 stars
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Credits & Info

Apr 6, 2009 | 2:47 PM EDT

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Author Comments

lol ... sorry for the lack of music yet again but i couldnt think of anything that would work for it , IM SO OPEN to sugestions. thanks. anyglitches are good to know..
thanks all , i have taken all the sugestions into consideration and well music! well i ..personally have a rubbish taste in it so i really would consider them.
ALSO does it lag really bad for you or does it run smoothly?



Rated 3.5 / 5 stars

i scored a terrible 5720.

blazed through the platformer levels, but the boss kicked my ass. the HP penalty for attacking made it a bit more difficult than it should be.


Rated 3 / 5 stars

Good effort.

Pretty good effort seeing as this is a simple platformer game, but it did seem a little bit too rushed. Your score could have greatly increased if you had added music and some sounds. And as far as the combat goes, there's not really much to it, all you do is press the spacebar and your enemy instantly dies. Good effort in this though.


Rated 2.5 / 5 stars

not a bad effot...

from the layout I can see your new too this, but it was a nice try.

The programming seems almost top notch and you have a nice lil game here.

However, found 2 things wrong:

1 - On the yellow level after you kill the pacman thing I couldnt land on any platforms I just dropped through...

2 - A few glitches regarding movement and collecting coins etcc, but these are minor.

Keep practicing :)


Rated 2.5 / 5 stars

Needs something

I liked this game. But there was some problems, how you sometimes glitched through the platforms and how you had to start everything again if you died. Other then that i quite liked it.


Rated 3 / 5 stars

Interesting little game here

It's a decent platformer so far but nothing i consider to be bad nor good. it would be about inbetween.

Just about average and while the visuals were comicals it lacked music and sound effects in general.

This can easily be fixed by inserting music into movie clips symbols and setting the audio to stream and use the time line until the song is over.

This results in a endless loop and optimizes the flash at the same time because you can't create an endless loop without movieclips and if you attempt to do so it causes the filesize to inflate to unreasonable sizes such as making a game that should have been 500kb to a meg end up wasting up megs in size that could have been used for making more sub menus with endless loops too and more features within the game.

I liked how the game was at a reasonable size but extra sounds wouldn't add much more to this games filesize as long as it is optimized well as an MP3.

any sound editing software is great for compressing sounds before importing it into flash.

The title screen can be dressed up a little more even if the drawings are not the greatest and those brief set of instructions were a good touch.

Considering including instructions is common sense but it still shocks me that not everyone adds instructions on how to play games.

I would be interested to see you include a bit more of your sense of humor injected into this game because there was a sense of silliness in your drawings.

a sense of humor in general is a lot more infectious in games and in turn making you laugh and most important of all causes you to have even more fun than your already having.

Hell, game classics like earth worm jim had a sense of humor and people still remember that game to this day.


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