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rated 4.32 / 5 stars
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Puzzles - Other

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Credits & Info

Mar 11, 2009 | 8:02 PM EDT

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Author Comments

Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and Challenge Mode offers 19 more puzzles to engage the mind. When it's all done, use the built-in puzzle editor to make and share your own creations!

Fresh from its exclusive period on Kongregate. I look forward to seeing what the denizens of Newgrounds think!

NOTE: Newgrounds's review system automajickally breaks long strings into lines and adds spaces between them, so if you see level codes posted below, you'll need to remove the extra spaces from the middle of them. I'll work on updating the game to strip out whitespace, but for now that's a workaround.



Rated 4.5 / 5 stars

My bain got to think

A few minor issues like how fast you have to be on some puzzels but you got the free skip for them. I enjoyed it more then what I thought I would the story was also rather cute.


Rated 4.5 / 5 stars

very satisfying with few flaws

I'll begin with the one flaw that come to mind. First, the puzzle elements appeared off-center within the grid lines; horizontal connection lines did not run along grid lines unlike the vertical connection lines, and other puzzle elements touched the tops of the grid squares.

The designer took a risk by setting the story within the real world context of Terrorism and Guantanamo Bay (though the second location is called Camp Zulu it bears all the same characteristics of the real world prison and GB is named as its direct predecessor). Because different players can disagree strongly about these real world elements, anyone who'd use them as part of their art risks players' politics coloring their experience of their game. If the game is intended a political statement, that's fine, but if the real world elements are included only to establish a sense of drama then its possible to alienate people who'd otherwise enjoy your game.

Fortunately I was thoroughly captivated by the storyline, though the designer and I may have some disagreements about his subject matter. To make a long story short, my understanding is that most prisoners at GB were brought there without genuinely being terrorists, though they may feel considerably greater ill will today after being held unjustly for years. Perhaps the designer was trying to split the difference by suggesting that the prisoners include both innocent and dangerous men. By creating an imaginary country for the villain, it was possible for me to set aside my doubts to enjoy the thrilling conclusion.

The puzzle design turned out to be quite good with several tricky solutions necessary. I was able to solve all of them but the Motor Pool puzzle in Chapter 2, for which I had to use DDOS. I didn't experiment with the puzzle editor or challenges, but I appreciate that the designer provided a way to continue enjoying the game past the story mode.

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Rated 5 / 5 stars

Fun and easy

It is a good game, pretty good quality, you dont HAVE to read the stuff, you get a skip, auto save, And it doesent lag that much.... Great game Overall


Rated 5 / 5 stars


After completing this whole game, I feel rather triumphant. Great puzzles/ timing challenges. Good stuff.


Rated 5 / 5 stars


FOR THOSE OF YOU HAVE PLAYED PORTAL/PORTAL2... after you beat the very first level (not in training) it talks about the state department representative CHELL JOHNSON. you will understand more if you play portal 2, but guys, THATS CHELL. FROM PORTAL. also, great game :)