Eh.
Improvements:
-Game cannot be beaten by jump kicking only. This is something I found in the first fight. As long as I keep jumping up and pressing x, I'll never get hit. Which made winning really easy.
-Differences in characters besides reach. Like strength, speed, etc. Zombie's arms and legs are longer, which means that getting in close with the hamster wasn't very effective. The hamster also does the same amount of damage as the zombie. If either of the characters jumped up and attacked, there was no getting out of the way, just being able to parry if I did the same attack at the same time.
Things that I'd like to see if you decide to make a sequel:
-More characters to choose from. One or the other (especially when the other is locked until you play the game with the one) isn't really appealing. I almost closed the game right there.
-Combos. Hit z, punch once. Hit z a few times, punch once. That doesn't work well.
-Specials. More. 3 or 4 would be nice. It also would be nice for them to work every time the keys were pressed.
-Better endings. I have no idea why they're fighting either, but they are, so why doesn't the hamster crack open some zombie ribs and eat his heart? You know, instead of going over to the computer and playing a game. It just makes more sense.