I wanted to like this game, but the entire thing felt like a tutorial. Story mode just kept throwing crap at you. I think the level-based + story approach is problematic. I could hardly wrap my head around all of the controls and requirements before moving onto the next thing.
Either have better indicators (like text or something that actually tells me what to do, not icons that I have no way of knowing what they are) or give players a longer period of time to learn the game. I'd multiply the # of levels by at least two and add gradual challenges.
I really do believe the game would have been better served if the goals of each level were more transparent, with fewer modals and text and more transparent guidance and progression.
WHERE CAN I FIND THE CREDITS SONG!!!
also, the fact that i need energy to create energy had me killed countless times
great game really liked the baby zombie
Nicely made, with a good concept with some didactic bonus like that cell game. Any sequel in mind?