it was neat to play, i liked the combat system easy to use.
Story is not Enough
While I admire the effort put into this game it is just too annoying at some points. For instance, the jumping is hectic and the character when he lands, slips and slides, thus sending him into an abyss or spikes. Sometimes those air wind fans are troublesome. The enemies get too close to you and prohibit you from taking them down. Some regular enemies are actually harder to beat than most bosses. These and other issues should be fixed. The jumping, I cannot stress enough, is the weakest point of it. I got through the game but only to see the end. It has a great plot line and development and even a plot twist. But the story is just not enough to drive you through the game.
Perhaps you should work together with a programmer
First of all, the presentation of this game is excelent. It looks great, the music is fitting and I really like the black&white style.
However, the programming could have been a lot better. Some things are just the choices you made, like the way to jump, or the fact that you continue to glide a short distance after stopping (I fell onto a lot of spikes because I slipped of a platform. It got rather anoying.), but perhaps you should change that in possible further versions. Other things are simply programmed badly. the screen turning black for a second, and I'm suddenly somewhere else, going through floors and walls and enemys that sometimes have strange behaviour, are not that easely overlooked, and kind of break an otherwise good game.
Also, Perhaps it should be a bit more difficult. Espicially if you have the tunder sword, the game is to easy (one special sword move to kill a boss is just to much)
it was had good fighting styles and that but the problem was the jumping, he moves to slowly through the air and also the falling into no where was bad but it had a good story line. so apart form the falling into no where and the jumping it was quite good
Jumping awas a little hard