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Author Comments

Defuse the bombs in the right order in this 50 level arcade puzzle game. Don't touch the wrong bomb or take too long, and be careful how you plan your route - the grid you are walking on doesn't stay around for ever! The first 15 levels start you off gently, and then you'll really need to work the grey matter to proceed.

if you ignore all the instructions at least take-home this one: DON'T WASTE JUMPS! You have a finite amount (some levels you have none at all). They should be used tactically and carefully. Please remember this.

(Oh and for a very old-skool easter egg, enter 8bitrocket as a level code)

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I thought it was a username

This was one of the goofiest names I have ever seen on an NG game! There is nothing wrong with that as this is a very fun game to play. I think what I liked most was the little plopping sounds that were made whenever the ball jumped away. It was interesting how these seemed to take place in the stars with the mystic music going on. I especially enjoyed how it was a game you could really take your time with. I was afraid it would be all the dynamite taken out at the same time.

It was cool with even how the ball entered the game. Boy, those concrete blocks that always remain sure come in handy. I was a bit confused at first because I jumped twice and thought I had none left. I was still able to use another one because the second one I took was from the first powerup I got. It's a bit simple, but tons of fun.

Well Done!

Really kicks me off!
nice graphics and brain challenge bomberball :)

Addicting fun...

This game is pure killer. That's all, Just KILLER..............vp

Marbles. IN SPACE!

This was actually very fun! The puzzles are good and the difficulty curve feels just right. The timed 'get here now' element provided by the bombs is good and keeps the game interesting. The reason you're not getting a better score, however, is because of the strange aesthetics. Why bombs? Why in space? The environment does do anything for the experience- it doesn't necessarily detract from it- but it doesn't add anything either.

The core of the game is truly solid, but it just doesn't come together.

Also, the password mechanic doesn't work. Unless you want to write them all down, you're going to forget them. I would've preferred to a more simple 'level unlocked' system, where you simply choose to revisit a beaten level from a menu. Perhaps with a higher difficulty to the puzzle, so there's some appeal to coming back to the old levels.

PhotonStorm responds:

Thanks for the comments. I kept it as close to the original as possible, which was all "space based". It's weird, but quite frankly balls, bombs and vanishing blocks don't exactly fit naturally into any environment :)

Eh ok

Kinda good game but to repetitive so i would say that you should put misic in it and be able to change the color of your person.