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Eternal Red

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Part defense game, part shooter. Build turrets and floor traps to keep the shadow creeps from reaching the other portal. When all else fails use your own various weapons to take them out!

A and S to move
W to jump
R to reload (when you have weapons)
Mouse to select items or shoot
P to pause Keys can be remapped in the pause menu.

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and after lvl57 it turns impossible!

Good time waster if you ask me.

not too good
my character suddently jump out in the upper stage with trees... and never get back...
instead it fell out in an unknown white space under the main platform.

The game is a serviceable tower defense, but it has a few flaws.

For one, the maps are all incredibly samey, and lack much in the way of variety. Additionally, their layout precludes any strategic depth. Most of them are just a straight line from one portal to another, and I can upgrade the range on a machine gun turret, and cover pretty much the entire screen, and a good chunk of the map at the same time.

Speaking of, the machine gun turrets basically trivialize every other turret in the game, as well as the handguns. They're cheaper to build and upgrade, their range is extremely far, their damage is great, and of course they have a fast rate of fire because machine gun. Put succinctly; they're absolutely busted, and make this game braindead-easy.

And, if you front-load a few more turrets, and a few traps on top of them, literally nothing will get past. In fact, for about the last hour or so, I've left this game running basically untouched in the tab, and I haven't lost a single point of health.

The cash gun is absolutely worthless. They are the most expensive turrets (they're about $10,000 each), do no damage whatsoever, and only gain you a small amount of money for each hit. But here's the thing; you easily get multiple times the mere pittance they provide by just killing enemies. If you're strapped for cash, you're really better off just dropping down a few more machine gun turrets to kill enemies faster.

On top of that, the levels take way too long to transition. A speed up function is desperately needed to keep this interesting for any extended period of time.

I also encountered a few clipping issues, where enemies ended up stranded outside the map, and the game was unable to progress until they died-- which they couldn't, for obvious reasons. I also had the player character clip beneath the floor on the first map, and had to start over.

So, 2 stars. It's been years since anyone's seen hide or hair from Weasel, so this is probably just shouting into the void, but I felt like I should say something about this game.

One of the handful of games I played growing up and...

The Aesthetic are dope just like I remember but the game is duller than what nostalgia says it is.
Still, Is good game holds up pretty well compared to others in this generation I'd imagine.

Credits & Info

4.29 / 5.00

Dec 4, 2008
12:40 PM EST
  • Frontpaged December 5, 2008
  • Daily 2nd Place December 5, 2008
  • Weekly 5th Place December 10, 2008

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