doesnt make so much sense..
but hell its cool anyway and you know why? when you draw fast enough it looks like shit(seriously! :D) that was a point where i really had to laugh.
I laughed so you get still average points
This is not really a game...more like a physics engine of sorts. Not exactly just a demo, since there are unnecessary controls at the bottom that I added just for fun. It's more like just a toy. The hit detection is a little glitchy, and there is one error that may pop up once in a while that has to do with drawing lines outside of the frame of the game, but besides a ball flying off in a weird direction every now and then the collisions are fairly realistic.
This was created in AS3 and takes place on a single frame.
NOTE: Drawing lines faster will make thicker lines. Thin lines tend to be the most glitchy with the hit detection.
doesnt make so much sense..
but hell its cool anyway and you know why? when you draw fast enough it looks like shit(seriously! :D) that was a point where i really had to laugh.
I laughed so you get still average points
cool
thats very cool 10/10 5/5. oh and to the guy under my comment can you read you IDEOT get a life i bet youve never tryed to make a flash game and you think that its a piece of cake well ive got a news flash for ya!!! its not!!!
Not good
You need to work hard on this game. The lines don't draw properly, the buttons don't always work and i honestly have very little idea what is going on and how i am supposed to win, sorry. Keep at it, the game does have some potential
Not a Great Game
Lines wont draw properly, balls are glitchy... maybe in a few versions...
pretty good physics man..
..but, i expected a game like the line bounce in 'WarioWare Touched' on the DS.
keep working on it, i know you can make it better.
never give up!
::Kamouri::