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Geometric Escape

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Author Comments

My first flash submission to NG. Something lurks on level three... something hard to bypass. Don't let the evil doughnut get you! :D

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Hmm, nice!

Yeah, and a ragdoll is like a puppet, which you can jiggle and its body parts will move around, take GTA4 for an example - it's got ragdoll physics. Hope it cleared you up :).

PoisonSky responds:

Thanks for the info!


try to swicth the mouse with a ragdoll!
did you know about radoll?
its a funny stick game!

PoisonSky responds:

I'm using a diamond for the next one - I have no idea what a ragdoll is :P


Well, the game itselve is OK, but one major flaw is the collision zone of the cursor.
It seems like you made a rectangular collision zone around the cursor so that it's impossible to see how close it may be to an obstacle before a collision is triggered.

Improve that and your game will be much more playable and enjoyable.

PoisonSky responds:

Yes... something to think about for the next game in the Geometric series?

Please keep the reviews coming, I need suggestions for the next game (Geometric Orbit)!


very simple
very addictive and quite fun :D

PoisonSky responds:

Thanks :D

Not enough precision

I can be at 2cm of triangle and... lost.

PoisonSky responds:

That would be the HitTest. Oh well, I'll try to improve on that next time...

Credits & Info

4.34 / 5.00

Nov 18, 2008
11:59 AM EST