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Dual Mouse: Eyecandy

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A little project experimenting with some new gameplay elements and graphic effects. Originally a simple engine I was experimenting with for a completely different game, I created Dual Mouse Arcade. This version Eye Candy features completely rewritten codes, and a new graphics update thanks to my new collaborator.

-Left Click: Faze through obstacles
-Space: Uses half the purple bar to freeze time for 15 seconds.
-Shift: Uses all of the purple bar to shift the difficulty down one level.

-The game starts out easy, very easy, but you get almost no points.
-After an interval, the game will amp up the difficulty. Use your SHIFT ability to change to an easier difficulty to avoid losing all your lives.

Art: Joe Aqius

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I thought the graphics were MUCH better than the graphics in the first version. I suggest easing the movement of the blocks so they don't just float so "boringly" in one speed. Get some effects like shaking screens! YESSS.


didn't really like it :S
made my my eyes go ...


I did the art for this game!
Was lots of fun! so is this game!

Fun and addictive.

Great game. Very addicting. I suggest having a music playlist rather than just one song. Maybe different mouses to choose from and possible even have a shooting option with a few enemies tossed in there. Keep up the good work.


Very fun and interesting game. A good twist on the piles and piles of 'mouse avoider' type games out there.

But like someone already pointed out, the hit testing is really bad. I had my cursors getting hit when I was very clearly not hitting anything. In a game like this, hittesting is the primary function, so you MUST spend more time getting it right.

Credits & Info

3.70 / 5.00

Oct 15, 2008
6:23 PM EDT