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SquareKeeper is a simple game. You'll figure it out pretty quickly, all the info you need is on the loading screen.

Two things though:

- If you think the red square isn't moving like it should, it's because it's like a car/tank: It has to turn to get to where it's going. You can upgrade your square to get rid of this behavior.

- Press SPACE to enter the shop.

It is actually possible to beat the game (never die) but that requires some practice. The game isn't 100% ready but it is 100% playable, I didn't do much testing before releasing it.

It's supposed to be hard by the way (gets easier every time you play). And the file is very small since there is no bitmaps or audio within, almost everything is generated through ActionScript.

Might release a fixed version in the future if I get around to it, perhaps with more stuff in the shop. Changes may be tweaked prices and maybe lesser but better/different enemies. I would love to make it impossible to survive for more than 30 minutes (you can survive much longer now if you figure out a good strategy).

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So many squares!

Simple and I actually I liked it...

really awesome potential!

just a little bit of tweaking, and you've got a gem here.

Here are some suggestions, but please feel free to PM me for more in-depth discussion:

-brighten up the colour scheme. The energy bar is light grey on white, and frankly, it's not easy on the eyes. The upgrade menu could also be brightened up a bit.
-slower energy drain, less damage from impacts. the square's occasional irratic movements make collision avoidance impossible at times, and then whenever I feel like i'm doing well, I suddenly die due to energy loss. Boost the amount of energy you receive from the red squares as well. Some seemed to give me a lot while others did almost nothing for me.
-upgrades are all good, although you might want to arrange them by type and cost. Yeah, that would help. Their current ordering does look a little random.

But yeah, I played it a bunch of times only to be thwarted when I start to feel like i'm getting the hang of it. I think that your primary concern right now is getting the energy properly balanced, then you can make it look nice and sound cool.

I will definitely be keeping an eye out for the second version. After this is polished, I feel that it's going to be a VERY popular and fun game. Again, PM me for more detailed suggestions. I'm always happy to help out developers.

Good job!

Credits & Info

4.05 / 5.00

Oct 1, 2008
3:30 PM EDT