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Hexiom Connect

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Based on the original Hexiom, now you must rearrange the tiles to light up all the color coded connections.

Features 40 levels of increasing difficulty, plus a highly configurable random level generator and an editor for you to create levels to share with others.

Tips:
Shift-click a tile to mark it, so you can keep track of which tiles you think are in their correct positions.
If you're having trouble distinguishing the colors, turn on color blind mode on the main menu.

Enjoy!

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I really, really enjoyed this game. In a sense, it's not much different from a jigsaw puzzle, but the fact that any of the pieces can be adjacent to any other pieces and that it isn't immediately apparent if certain pieces are incompatible adds something unique to the problem space. Starting with a huge mess and gradually determining which pieces have to be in certain locations is amazingly satisfying.

The biggest issues as far as I can tell have to do with player guidance:

The path sections that can't be moved are nearly the same color as the moveable pieces, making it hard to visually track, sometimes making me try to pick up a section that I couldn't, or making me second-guess pieces that had to have been right because I didn't realize which ones were glued in place.

The fact that the pieces have to be manipulated in-place causes a lot of visual noise. Being able to drag around pieces on the side of the main area would allow the player to store them out of the way, or to experiment with their placements without limitations.

Finally, it was at times hard to keep track of which pieces I KNEW were correct, sometimes picking them up by accident even though I would have known not to had I double checked. Some way to lock pieces in place (as well as color-code locked pieces) would have made the process a lot more pleasant.

custom level: uTClLqrPcLwtCbwMkNebpCqTgUCSncCgbMu

Very fun and entertaining game, though I never figure out why developers insist on putting timers or error markers or anything denoting how quickly or easily you solved the puzzle in their game.

Nobody likes them. If you take too long/make too many mistakes, you feel stupid. If you're fast/make few mistakes, you kick yourself for not being faster/making fewer.

Star demoted just for that, because it really does take fun out of the game if every time you look in the corner you feel stupid.

Yes I did take a long time on certain puzzles. Yes I am bitter.

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good game

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Credits & Info

Views
156,302
Faves:
318
Votes
206
Score
4.42 / 5.00

Uploaded
Sep 2, 2008
1:34 PM EDT