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Dragonman 3.0 Beta 5

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Author Comments

Press F11 if game gets cut off:)
-Fixed known glitches (thank you for pointing out:)
-Added Traps
-1 new level
-Updated intructions
-Minor Engine Updates:)

PLEASE COMMENT only way the game will get better
If you have and questions ask!!!!!
www.boogames.ca

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helpful

if you told us how to use traps... since i died trying to figure out how to use it..

boomoto responds:

intructions son lol, i'm not one of those to force ppl to read them lol

The idea has potential.

But I think that the player should be given some sort of weapon (other than trap). I also think that the levels should make the player think (e.g. solve puzzle etc.). Also, I would add a bit more of a story line (but that's just me). You have a pretty good idea though.

repetitve

i liked the sprites and i rly rly rly liked the music, it was very catchy but the whole point of it was stupid and repetitive

Hmmm

Hello again,

Frankly, this still needs tons of work (ie: a complete rehaul.) Yes, I know it's supposed to look like SNES, but it doesn't, movements are horrid, also you can continuously purchase movement upgrades for $50 even though it says that it costs more than that.

Sound is still a pain (music loop...srsly?) Yes, I know you can turn it off, but I don't care..If I were making a flash video and was trying to make it look like an SNES game, then I would use a MIDI file for the music (or like 5 MIDI files and give the player a choice of which they would want to hear.) Also, why don't you make the levels scroll up instead of just ending after a few MOBS?

A LOT could be done with this kind of application, so why don't you do something new and interesting.

Good luck..I'm sure I'll see beta 6 soon enough.

well...

it wasn't bad but it was kinda boring, nice try though, it has potential thats for sure.

Credits & Info

Views
4,716
Faves:
3
Votes
12
Score
2.46 / 5.00

Uploaded
Apr 24, 2008
5:50 PM EDT