It counfused me a bit at the start but I got the hang of it.
Yes, I'm redesigning some aspects to the game, so it'll be less confusing next time around.
EXCELLENT game. Well made, intriguing, fun. Sure, it could have been better, but if it was perfect i would get sick of it within the first five minutes cause i would know what was going to happen. Good job!
thank you very much.
Just one thing...
10/10 and 5/5
now i just have a few questions...
1. Whats the crowbar for?
2. Whats the hidden key near the 'Cake Is A Lie' room.
3. Whats the Password and user name:
What are they for???
Please tell me!!!
1. the crowbar is so you can move into the secret exit. (breaks the extra secure window)
2. it's for the last door.
3. it's for the aperture science website.
Thank you for helping us help you help us all
This looks like it could end up as a pretty amazing game.
First off, the puzzles were well done.
I do question, however, the repetitive use of keycards. It's like Zelda dungeons: one key per door. Makes no sense. I'd shape it to a different level of keycard, like keycardlvl1access, lvl2access in order to access different colored doors.
Also, you say you're adding timers, so I hope you implement those correctly instead of just putting a timer in there for no reason. The timer in Portal was a countdown to the completion of GLaDOS' fresh batch of neurotoxin.
Also, make sure you insert the correct GLaDOS quotes, because it'll sound weird if she calls you a test subject when you work there.
I think it'd be a cool beginning, (rather than a table, some graffiti, and a big tv)to start in an office with a computer you can play with. And then the doors are locked and your alone in the office, and you use the computer to open the door and begin the game.
I'd also suggest adding interactive useless trinkets. People love those.
If you need help with anything, you can pm me, i've had experience in this sort of thing.
the timer will be explained and used correctly. as well as the GLaDOS' quotes. Everything will fit together.
the beginning is really your office. that's how the artist imagined it. though an extra interactivity is a good idea, as well as using the computer to unlock the normal door.
if we do make a sequel...the different level access cards will be used. thanks
Amazingly good for a first game. Though it needs a bit more interactivity and stuff (like weapons, enemies, secret areas, etc) but anyway, it is fun and good and I hope you make more of this!
thank you very much.
if i plan to make a sequel, i'll have more interactivity to the surroundings.