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FUN-O-RAMA

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this is just something i did for my data class while i was still in high school...

1) roll a dice (if you have one) then click the button that matches your roll.

2) pick a card (heart = win / spade = lose).

there is always only one spade during each selection (from 6 cards to 2 cards).
when there is only one card left it is always a heart.

3) repeat 2) until you reach the prize or lose.

probably a little bit plain for newgrounds... but i thought people might still enjoy the cute graphics.

(i vectored those little onion emoticons that azns love)

additional credits: the audio i used is from the animes "naruto" and "the melancholy of haruhi suzumiya".

and heres some mathy information if your interested...

FUN-O-RAMA
"IT'S DAT-A FUN"

Our game can be classified as a Hypergeometric Distribution.

P(x) = (aCx)(n-aCr-x) / (nCr)

where

a - is the number of successes in the population
x - is the number of successes
n - is the total number of possible outcomes
r - the number of dependant trials

THE PLAYER'S PROBABILITY OF WINNING (CONFIDENTIAL)

Die Roll: All of the possible "Die Roll" outcomes. A player can roll a 1, 2, 3, 4, 5 or 6. After which a player can either win or lose on the card aspect of the game.
(If a 1 is rolled, the player automatically wins)

Probability: The probability of the "Die Roll" (1/6) is multiplied by the probability of the card aspect of the game (P(x) = (aCx)(n-aCr-x)) / (nCr) to obtain the total probability.

The player has a 49 / 120 probability of winning.

THE PLAYER'S EXPECTED RETURN PER GAME (CONFIDENTIAL)

Money: Each game costs $1. Therefore, if a player wins the $1 by completing the game after rolling a 1 or a 2, that player breaks even. If a player wins the $2 by completing the game after rolling a 3 or a 4, that player gains $1. If a player wins the $3 by completing the game after rolling a 5 or a 6, that player gains $2. Finally, if a player fails to complete the game, that player simply loses his or her $1.

Expected Return: The "Money" is multiplied by the total probability to obtain the expected return.

The player has an expected return of -67 / 180 per game.

(ie. The player loses approximately $ -0.37. per game)

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Epic for some reason..

I-I.. don't know why I find this so epic. >_<
T'is... epic. D:
And...
Epic. D:

Credits & Info

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Uploaded
Nov 24, 2007
9:58 AM EST