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Here is my version of tower defense games...Enjoy :)
Keep in mind: Beta.

Update( i dont know when the .swf will be update ). Sharedobject problem fix. now your progress will be save



quite possibly the best flash TD i have ever played... level 6 is rather impossible though...

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Excellent Work

Definately the best flash defense game I've ever played. I've been trying to think of a blocking algorithm for a while and scrapped the idea thinking it couldn't be done. Proven wrong. Good job on the game and let's see some more soon.

great game

great game but i h8 how rockets cant get the flying things, i always loose cuz of that

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good game..but was a bit easy

i liked the overall game but it was just way to easy...all you have to do is funnel them and they have no chance..but good concept and was fun..if there is a sequel. make it a lot harder


This game is very long and fun up to the end... I've been playing for the last 2 months and the farthest I've gotten is wave 87. I've poured countless hours into trying to beat it.. and I'm convinced it is possible. I feel like the only major flaw is the sonic turret, which is a little more expensive than it is useful

As far as this game being like desktop tower defence. Credit is given to the original creator in game, the major difference is that this game is much smoother and looks better, and the sound effects are perfect. There are very few games that I don't hit the mute button playing.

My Strategy: 1. Create a maze with vulcans, not too long to start, but doubling both entrances. 2. Setup a sam turret(a first priority for upgrading) 3. Setup a DCM(as close to the very center as possible, a second priority for upgrading) 4. Continue the maze to completion (leaving areas to shift traffic when necessary) 5. Set up SAMs and DCMs(upgrading one at a time before building another) 6. Setup plasma turret and upgrade 7. Build freeze turrets(it helps a lot to build close to your DCMs)8. Continue building Plasma, freeze, SAM, and DCM turrets, using vulcans as 'walls.'

note: The SAMs are very useful in the early game for the area of effect.. once there are several red SAMs on the field, then Plasma turrets become a much more effective weapon for the straggler's that get past the barrage of rockets. The freeze turrets are very useful tools, but the initial cost will hurt finances in the early game. Also having freeze turrets close to the dcms will let you get in a couple extra shots on the flying units. I haven't quite got a balance that can kill both of the flying bosses yet, but they can atleast kill one.

There is very good replay value 10(been playing since it was introduced to newgrounds), the sound effects are great 10, the graphics are decent 8(I can see the pixelation on the boss type monsters), The user interface is neatly made and easy to understand 10.

If this concept were introduced in a console game I would buy it for sure.

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Credits & Info

4.35 / 5.00

Jun 6, 2007
12:10 PM EDT
Strategy - Tower Defense
  • Frontpaged June 7, 2007
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