Certainly not a groundbreaking game, considering that the last one was very similar to this. Also, you have a big design flaw in that switching between the Simulation and Preferences screens causes the inactive one to be restored to default. For example, if the preferences you choose are somewhat good but not perfect, you have to readjust the preferences all over again when you want to make a minor change. This makes playing slightly clunky. You should probably create variables to store the state of objects on the inactive screen so that you don't have to go through the process of setting things up again.
Recording settings is a good idea, I'll add this too.
This game is interesting but it still the same as last one I did not like the first one and I don't like this one only thing I liked was the audio portal jukebox
I guess its a good thing I added that Jukebox then :)
I like it
Nice game nice sounds i liek that music number and those magnets are great :) and that you can change the magnets and bouce adn things thats also cool only thing that would be great to have if you could close the ball spawn point. or also that you will get all balls back at spawn so you can start over.
Oh, that dot restarting thing sounds like a good idea! I'll add that right now.
The music thing was one of the most orignal ideas i've ever sen on NG. 5555555555
Pawesome is an interesting play on words