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FPA: World 2 demo

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-- Press S to jump, down to slide, up to go in doors --

World 2's been taking far longer than I expected, and since everyone's still asking me where it is, I figured I should release a 2 level demo to show that the project's not dead. It's just the second world of the Fancy Pants Adventure, but there's still a good deal of added features. You can wall jump from the beginning, slide into enemies by pressing down, and grab on to ledges, to name a few. I'll be reading through the comments, so any feedback you have for the final World 2, go for it.


Fantastic Game!

It was a great game, i can't wait til its finished. When Tturbo said that the squiggles go everywhere, its a bit like the sonic games where the rings go everywhere.

Well best of luck on World 2, i can't wait til its released.

P.S i am making clay animations with my friends

And it's only the demo...

I just can't wait for the final version, world 2 is even better then world 1. The effect of grabbing walls is almost perfect (jsut the hair disapeared when you grab one, but it's only a little bug), the p[ossibilitoes are great, the smoke is a good idea too.

But it would be better if when you fall from very high, you could lose some life, because I fell from the top to the ground and didn't lose a single point. Or when you fall, you could lose your star, that blow all around you and you have to catch them back...

Finish the game fast, pleeeaase...

DrNeroCF responds:

Yeah, I've been thinking about the whole falling from high places thing, sounds like a good idea. Losing squiggles when you land from high up? Hm... interesting.


if this is the demo, i can't wait to see the complete version. It's cool how he can hang on to cliffs, jump off walls, and slide while running.
the only bad thing is that his hair dissapears when he's using the ropes.
other than that one thing, it's even better than Super Mario Bros.



Here ive gotta idea...

How bout showing a cut scene: he opens the door and he's in a rock later he get's out ant starts falling and lands in worls 2. p.s how much longer till the game comes out?

DrNeroCF responds:

Hm, I think I got a better idea for a cutscene, actually ;) No clue on a release date, but I'm shooting for late summer.

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Credits & Info

4.24 / 5.00

Mar 13, 2007
7:40 PM EDT
Action - Platformer - Hop and Bop