Fun
Pros
-It was fun
-Could have been more colorful
-Good gameplay
Cons
-Could have had more games.
~Review Request Club~
SUBMIT TO ACTION GAMES PLz.
I knew nothing of Four-Second-Fury before I made this, which was a long time ago, then I found someone willing to sponser it, so I am very happy with myself :). Long live swash-games, lol.
But yes, please do not say this is a rip off of four second fury, even during production when I heard about it, I tried my hardest to make it different, so you will make me an angry black man if you don't comment on the overall crapiness of my game and just refer back to four second fury.
Now that thats out the way, have a good time XD most of the games aren't hard to decipher, and the correct way to play this game is to keep your left hand on the arrow keys and your right hand on the mouse at all times. Thats it.
Fun
Pros
-It was fun
-Could have been more colorful
-Good gameplay
Cons
-Could have had more games.
~Review Request Club~
(title in work)
^^Good Points^^
Seems like the Four Second series, which was a very neat and innovative thing, so trying to recreate it isn't a bad idea. It was pretty challenging to play this as you went on, as time was lower and everything was harder.
^^Needs Improving^^
I really don't like how you have to use the D-keys. It's a lot easier to use WASD when having to use the mouse as well.
When I came up with this concept I hadn't even heard of Four Seconds, I just played Wario Ware and I thought it would be a cool concept in flash, just as Four Seconds thought it would be.
If I had made this game later I would've thought about using WASD, thanks for the review.
Well done
-Good-
This was a pretty fun game. The music was good and the simple gaphics worked. The controls were good and I liked how all of the minigames had the same control sceme.
-Bad-
Well there was definitly a need for more minigames. Alot of them were very similar also. Some different backgrounds would of been nice aswell.
-Overall-
A well done game but got repeditive.
~Review Request Club~
I couldn't think of much to do with explaining it in one word. Like coop said, if I had added simply one extra color the point of the mini games would be a lot more obvious, and I could've added a lot more mini games while still keeping them simple.
Although I came up with the concept before 4 second firestorm, I made this version after playing it. The 3rd FsF seemed to be a lot more complex then the last ones, and I wanted to keep away from that.
Thanks.
Quick Fire!
This was quite a good game and I really enjoyed puzzling each individual level out. What I didn't like is that sometimes you have to hit the white and others you have to avoid it, while hitting other white areas.
Surely you could have done something with the colour, to help players out here. Usually the object of the game isn't to fight the players, more to make a challenging, enjoyable game which they keep coming back to ;)
[Review Request Club]
I never really thought about that D: Colors make all the difference I guess, thanks for pointing that out to me :)
nice
it's rather annoying not to be able to pass 3289 after 1 try
normally i do better
great game
liar >_> at that point some of the games may have even been rendered impossible to do.