Get sound
then we'll talk
Trying to find ways so it doesn't seem to bloody slow, any help yo?
Get sound
then we'll talk
Saving this... but just to see the next ver.
Ok, you know this is by far NOT a complete movie - story is interrupted halfway, sound is totally missing.
On the other hand, it has quite good graphics/style, and the animations are quite good, except the fact they are SO slow.
By the way, in your comment you ask how to make them faster... I am not sure what does this question means.. first quick'n'dirty solution would be to increase the fps figure in the clip's properties, but since your clip runs quite smoothly, I think you already have a decent number of frames per second (looks like it should be around 20fps at least).
If so the answer is: keep the fps property as it is, and just make things move faster. How to accomplish this depends on what animation technique you used.
In case you used a tween, just take a look at how many frames it spans - if it spans 100 frames, and your clip runs at 20fps, the whole tweened anumation will last 100/20 = 5 seconds. If you want the animation to "run faster" you just have to make your tween span a lesser number of frames. With 50 frames, you obtain an animation 50/20 = 2,5 seconds long.
In case you used actionscript to move objects on the stage, look at the "speed" they move. If you increase _x by 1 for every frame you should have a code that looks more or less like this: onEnterFrame {this._x += 1}. If you want your object to move twice as faster, you have to increase _x by 2 for every frame, i.e. onEnterFrame {this._x += 2}.
That said, I would really see how your story goes on, so try to workout this speed issue, and resubmit the whole clip when it's completed!
Yeah I have it running at 23 FPS, but it slows down when lots of things are going on(which kinda kills the punchline, cause it makes it seem like the last scene is slow on accident also) I've tried moving things faster, and it just makes it seem choppy. It's almost like flash can't handle the load or something, which I know it should be able to as I see other animations on here that are FAR more complex, with no slowdowns.
I have no intention of putting sound/voices as this is actually for my webcomic, and I need the file sizes low, I just needed the experts opinion on how to make the bloody thing faster without whoring my site. I'll try some of these suggestions(and others) to see what I can find, but I believe I've tried just about everything, at this point.
Needs speed and sound.
It has no sound and runs bloody slow,so much in fact it was unreasonable to finish.However the artwork was excellent,also very interactive with the scene selector.One more problem:I hate "Sailormoon",I initially thought the title had nothing to do with the the content(as so many of the submissions here on NG are inappropiately titled).
Brilliant Artwork
But you need to animate a bit more.
Something that can make it seem less slow is to have more going on at once. If people can see an obvious tween go on for more than three second, they get bored.
A simple fix during the parade bit would be to add the streamers and glitter that's often flying about. Just make one symbol that repeats itself, and place one instanceon a layer in front of the balloons, and one behind, slightly reduced in size. It'll add depth, make it look busier, and keep people's attention longer.
Sound would always be good. By the way this is sort of cut off at the biking bit, I assume it wasn't finished anyway, yet.
I'm afraid I don't quite understand what you meant when you said 'place one instance behind the balloon and one in front'(for the streamer)
On a related note, the bike bit was the punchline, you see asian drive slowly on the interstate with their turn signal on. It's kinda stereotypical I know. Thanks for the comment though.
few pointers
1. preloader
2. music/sound
3. increase frame rate by about 5 fps
hope this helps :)