Too busy... not very original...
The head images on the game pieces (circles) was just too distracting. It made it much more difficult to spot matches. Who are these "Click 5" anyway? Is that a band or something? Was each an image of the same guy? I didn't really look too closely. If it is a band, that also makes this little game seem like a nice big fat advertisement... which is kinda lame. The gameplay mechanics are also a close match to the game Bejewelled, which then spawned a bunch of copy-cat tailcoat-riding games. And, like it or not, it isn't cool to spout off catch phrases about your game like "seconds to learn, life-time to master" when it really isn't even your original idea in the first place. Some of the things that happened to take out multiple blocks/circles at a time seemed unique to this game, but I honestly couldn't tell when or why those were going to happen. It seemed rather random, and I didn't see anything informational telling me how to make those kind of power-moves on purpose.