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Chopper Mania

rated 1.81 / 5 stars
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Credits & Info

Sep 18, 2006 | 10:43 PM EDT

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Author Comments

This is an old game I wrote about three years ago, because a similar game my girlfriend and I played had terrible hit detection and I wanted to at least have a fair competition. :)

Just press spacebar to get upward thrust and avoid the walls and rocks as you hurtle down my randomly generated tunnel of death.



Rated 1 / 5 stars

100% unoriginal

this is just a krappy ripoff of a better game! next time make yer own game!


Rated 2.5 / 5 stars

Not bad

Not much else i can say. Although tere was nothing astoundingly brilliant about this game, i can't fault it either


Rated 2.5 / 5 stars

been there done that

well it is nothing new. at least you had some decent sound but other than that it got boring very fast but i have seen some worse ones make it past so good luck


Rated 2.5 / 5 stars

Not to discourage you...

but it wasn't a very good game. I mean, the rocks were badly animated, and I've seen this type of game hundreds of times, and it was way too easy

Straith responds:

Well, I suppose considering I wrote this three years ago I'm trying to release a last-gen game on present day systems so its not as neat anymore. All the walls and rocks are actionscript generated, but yea I'd agree they aren't fancy looking. I hope you enjoyed the game at least.


Rated 2 / 5 stars

Pretty good

Is definitely a little better than alot of these type of button release guidance games. Was looking to see if there was a finish or something. Just have to wait til it is impossible to make it through. went to 24,210. Rocks are random apparently. It was a solid wall of rock by that time so couldnt make it through. One of the styles of games that always seem to work on this site. Anything thats not stick figures or dressups are good by me. And seeing a game titled "stick figure dress up" in the list above this makes me appreciate this one more. ~Props~

Straith responds:

Thanks! The walls and rocks are totally random. The rocks are random shapes placed at random heights within certain constraints so that they'll always be different. This is simply an endurance game, but there are definitely times at which it will be impossible to progress as one of those rocks will spawn just right to totally block your path.