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Submachine3: the Loop

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BE WARNED - for this game is completely different than "submachine2: the Lighthouse" seen here lately. This time there is no inventory, no items to collect, only the mean machine and its puzzles. Try to escape from the endless, timeless loop of rooms, if you can do that then you'll be one step closer to the Lab, which will be submachine4 main playground. And it will be more similar to submachine2, because the Loop is much of one-time experiment. Anyway - enjoy.

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best ambience music

Some straight sumulation breaking at the end.

I really like this game. It's a neat idea. I like the idea of two endings, even if I forgot the last room code and have to replay the whole thing to try again. I also like that the leaf carries over if you choose the bad ending. The puzzles are pretty simple for me, though others seem to be having troubles.
The numbers puzzle in the third area is actually simple once you get the right mindset. Any lever you pull will give you a random set of two numbers. These are literal coordinates (32 = 3, 2). Go to the room that they correspond with, pull the lever there, and repeat until you get five correct.
Example: First lever is 54 = 5, 4; Second is 23 = 2, 3; 31 = 3, 1; 22 = 2, 2; 15 = 1, 5; Return to 0,0 and press the button.

that was difficult as ***k omg.

I spent 3 hours trying to figure out wtf those numbers meant in the 3rd section and nothing. How is anyone supposed to figure it out? Even the walkthrough makes no sense. It points at the numbers and change it but doesn't explain wtf I'm supposed to do to understand it.

Credits & Info

4.36 / 5.00

Aug 14, 2006
2:49 AM EDT