- :: Commando 3 :: -

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After 6 months, a sleepless night, and about ten thousand lines of coding, Commando 3 has arrived! Read the instructions carefully, and report any bugs you find - I'll try to fix them and upload a new version ASAP. Be patient until the preloader appears! *v 1.6:* I'm pretty sure I fixed the save bug now. Check the corner of the main menu to see which version you're playing.


nice one

nice one going back to modern army style rather dan da evil orcses nice game campaign was gr8 i liked the lazer troops and gatling tanks plz make another one lol

Finally Something to pass the time

This game pwns! I love it. great Job


this is one of the best RTS games i ever saw!can you release sequel when you have to clear out buildings,capturing docs,bombing positions,unlocking mods,
making forts,etc......................i hope that you make it.


To easy

If you had an equal amount of gatling and heavy tanks you were UNDEFEATABLE. People saying this game was to hard are retarded, all they need to do is experiment with whats good against what. Thats why gatling (good vs air and infantry units) plus heavy (Good against everything else) tanks make for an easy victory. The only thing that challenged me was when the bastard computer put an ion cannon right through 75% of my tanks. Thats the only time when this game actualy challenged me. Overall a great game and the fact that u made a near perfect RTS makes both my thumbs go sky rocketing up!


Yes, I'm particularly proud of the computer's Ion Beam aiming script, it worked perfectly first try, which is a very rare occurence in a game as big as this. Try playing the game without those units if you want to challenge yourself.


Wow! An amazing accomplishment for Flash. My only recommendation is to make infantry more useful. Right now there isn't much point in taking troops. I recommend implementing an accuracy system with tanks vs inf.
In any case, an extremely impressive accomplishment!

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Credits & Info

4.03 / 5.00

Apr 1, 2006
5:45 AM EST
Strategy - Artillery