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Robocop: Target Practice

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Author Comments

*REQUIRES Flash Player 8 (www.macromedia.com)

Programming and Sound: Caulder Bradford (RiftMaster) of www.etgames.com and www.diverge.ws
Art, 3D Animation, and Sound: Jose Ortiz (Mindchamber) of www.mindchamber.com
Sponsorship: Tom Fulp of www.newgrounds.com

Hone your shooting skills on dummy targets, then move up to fighting it out with thugs, and if you can survive that long, you'll finally face off with super-boss ED!
Collect items to regain health and ammo, gain points, and advance to the next level. Punch thugs in the face if you're outta ammo! :)
[Play this game on www.etgames.com to submit your highscores and compete with other users!]


-Pre-rendered 3D animations
-Dynamic Sound Effects
-New Flash 8 FX such as blurring, and glow filters
-Hardcore Shoot-em-up action, Robocop style!


A/D: Walk
MOUSE: Aim, Shoot
SPACEBAR: Melee punch attack

Special Thanks goes to aml51z for aiding in the recovery of the authoring file which became corrupted on the home stretch of development.

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alloy the movie

This game gets boring quick.

This was actually fun

I didnt think you would make this type of game but you did give it a twist and made it more fun, not only that but it was very good in art detail and awsome effects, anyways nice job Fun game and gets addictive, also has awsome art detail

Nothing as its perfect.


This was a decent game, if only because I got better at it. I admit there wasn't that much detail. I didn't know I had to shoot those powerups and explosions. You'd think shooting an explosion would set it off! I couldn't really understand how I kept dying. I guess I just wasn't paying attention.

Robocop looked kind of weird. It was a different style than the rest of the game. The sounds were nice. It wasn't too hard. Well, to shoot the targets I mean. It was harder to uh, survive.

Good practice.

Next time make it wit enemies.

Credits & Info

3.62 / 5.00

Sep 28, 2005
7:27 PM EDT