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Programming by Tom Fulp
Art by Dan Paladin
PRESS Q TO TOGGLE QUALITY. Some users may need to toggle it to 'low'.
A = light jab
S = heavy attack
arrows = walk
Experiment with the combo system to kill as efficiently as possible. Meet dad in the bad part of town.
I submitted this 30 minutes early AS A SPECIAL TREAT.
Excellent artwork and programming
Although it's hard to expect any less from the guys who brought you Alien Hominid. Fantastic game, d00ds.
Ah... Nothing like kickin some ass!
Loved it... Took out all my aggression on those guys (Had girl trouble lol)
Good! very good!!
Its good to a new character in this bloody koop.
Lots of fun and very addictive.
Finally it's out, and it lives up to the expectations too. I love the combo system, mainly because all the combos are fun to watch. The rage bar was a nice addition, and the graphics and music were also cool. The controls were simple and easy to use, and although the game was fairly easy to beat, it still took some good time for a fighting game with one level.
The way you actually fight was almost annoying, seeing how you're really just mashing buttons. But you could do that any any fighting game I suppose, but with just two controls, it's easier to abuse. That's why the combo system really helps, because you can do a lot more than just pressing 'a' or 's' really fast. You could have also added weapons to use, not just throwing stuff, like pick up a wood plank or a crowbar, and then hit enemies with that until the weapon goes away. But the simplistic fighting and fun combos still are great.
Most of the enemies didn't fight back except for wilber, the two ninjas and the boss. I think you did this because your intention for this game to make it fun to play, rather than being tough to beat. If you made the enemies attack, or added more obstacles like the cars coming down the road, it would have been harder, and it would make the game longer too. What could have been cool is that while you're walking, some enemies attack you from both sides, rather than always just one side most of the time.
I see that you're updating this quickly, seeing how I played this yesterday, and then today, and the instructions were updated along with the cutscene with wilber added, and other things. So that's why I'm sure you're going to fix little things I saw like the final boss music not looping, or the replay button at the end after winning not working. I hope these things aren't happening just to me!
I like the little touches you've added like some of the names of the enemies like illwill and the background could be interacted with at some points like the swings or the sand castle. All of the little things add up to make this a fun game that's addictive and easy to kill time with which goes in a different direction than alien homidid, which was very hard, while this is more or less, a fun little game where you can simply beat up on helpless people and practice pulling combos. Except for sunchips the boss, he was really hard, and I died quite a few times on him, after being shot up a lot. Heh, oh well, sweet game, it really is awesome.
i played it for two hours
I'll bake you a cupcake so sweet...
Aliens, evil wizards, space vampires, & Shyfters! Just another day in the life of a badass
Stop the killer bees
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