hate the controls
although the presentation is nice, the terrible controls and lack of speed don't make it much of a game.
Graphics - 8
The graphics were very nice in this game, and though they could have been just a little bit better, they were done very well and work superbly.
Style - 8
Great fighting game. I loved the selection of characters and moves, although it would have been nice to have a drop-down menu of sorts so you could see the moves available in-game, as opposed to remembering them beforehand. Written out sound effects (WTF!) also added a nice effect.
Sound - 7
The sound effects were kind of repetetive, but the music was good and nothing there bothered me too much.
Violence - 5
Nothing too horrible or interesting here. There is some violence obviously, it being a fighting game, but nothing too gruesome.
Interactivity - 8
This one pretty much explains itself.
Humor - 7
This game is an example of a very well done fighting game with a great sense of humor. Moves and characters were creative and funny, and it didn't get boring, as sometimes happens in fighting games.
Overall - 9
There were some things that could have been a little smoother (getting up took much longer than necessary, moves had to be memorized beforehand) but overall a very good game.
Happy Clock Day 2004! (60)
wheee... huge dimensions. Nice custom preloader... and groovy title screen. Now, to the game itself:
The Knight, Biological, Arctic, Orange, Strawberry, Archon, Munglai, blackmagic character intros, animations, and details + special attacks... hell, that was kick-ass enough by itself. I pick.... Orange! and then... Knight!
It was fun, but the energy meter was really frustrating. Getting it refilled, that is. Plus, getting knocked down was a slow process to recover from. Both of these are probably due to my old computer, but I wish I could experience the game with less lagginess. Still, it was fun, and you provided a nice variety of backgrounds and characters. Good job!
Happy Belated Clock Day 2004!
Really fun. Nice idea & great graphics as well as gameplay & moves. I look forward to the improvments that you're making on the game. I also like the opening character selection screen, very cool.
I also like the opening character selection screen. A lot. Munglai impressed the hell out of me the day he sent me that screen.
The art and animation were superb. Great job on that MC. I hope ever Clock Day will be accompanied by an amazing game from Cableshaft. It's a winner in my book.
I'd be a nice tradition to keep, but I wouldn't expect them to be big projects anymore. Next year you'll probably see a game that can be made in a few weeks of casual coding, not a game that takes months of intense coding sessions.