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Steel Caliber

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Author Comments

Well I did my best and here it is. I plan on adding more levels and other cool stuff to it but for now I hope you like what I started with. It is a two player game so grab a friend and play.

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Poor game, very poor game

I have seen your other works here on NG and althought I wasn't expecting glory I did expect more.

{About the Game}
The game is a two player brawl to destroy a target in the level, be it a core or your opposing player. It has a quite simple instruction page (2 instruction pages actually) explaining what everything in the game does. It has a "Controls" page where you see the controls as explained in a key to function relationship. Choose start to be thrwon into the only stage with your opponent facing you. It's a simple two floors stage with all the targets in it and the health bars in the top. Once you destroy the core or beat your opponent (who forcely must be your friend as the game gives you no computer control option) your are presented with the victory screen, which is also the game over screen as there is no coming back from there. You are stuck in that screen until you choose to reset the game or close the window.

{Opinion on the game}
Personally i don't think a multiplayer game like this should exist, but of course the creation of the flash is the selection of the flasher. On with it, you should have done a better effort. The poor quality of graphics and character design, little or basically none sound effects, bad story, mixed with difficult controls that make the gameplay anoying is the formula for mediocrity. I say that the game have future if you work on the points of your flaws. Also work in a story. Believe it or not most games can be enjoyed more if the story grabs the player.

It is true that the game is an effort, but is just that an: effort. I am sure that you can do better.

Things to work on:
Make a history, give characters an existance and meaning.
Put on some good background music, add some jump sounds, some mechanic leg movement sound, be crative.
Work in the level design, I am going to go straight here, the level is bad. give details to every element in your environment, working for hours in a wall might not be your idea of fun, but the harder you work the better you will receive in return.
Control scheme, some people use laptops, most laptops don't come with a numpad, this makes the casual laptop gamer, hurt his hand with the Fn key, and Fn is not for fun. on the overall with the control scheme is good. I recommend you add a control customization menu to fix the control issues. Make controls be discretion to the player.

Out of 10
3/10

Closing comments:
I hope your next proyect is better than this, which is not hard to make by the way.

Buttons are too hard to use.

The artwork on the front is much better than the art used in the game too. There wasn't any storyline to back up who the characters were or why they were fighting. The jumping robot fell back to the ground too fast.

wasnt on my good list

no blood no story line and no friggin wt yo get up the dam latter. in my opinion it was a waste of your time

Dude, that sucked...

No sounds, no plot, no storyline, no idea, no violence, no... NOTHING! Its just a little tiny fighting game, and I thought it was gonna be good!
I gave u a 1 cuz im in a good mood!

srry

look dere waz no sound n notin special bout it plus games were u need sum else neva workx man good luck next tym but if u gona make sumtyn like dat dunt make a next tym

Credits & Info

Views
4,012
Votes
20
Score
1.85 / 5.00

Uploaded
Jul 10, 2004
4:33 PM EDT