"Just your friendly neighborhood bondage man."
This was fun, and kinda funny in a way. Definitely stood out amongst the other games of 2001. I have no idea why you decided to dress him up like that though. I have to admit, it does make for some fun jokes, but the rest of the game is kinda serious so why?
As the description says, there are plenty of great attributes to this game: startup min games, several enemy types, many unique skills, and a few stages with puzzles. None of these were particularly amazing, but the quantity of game play is astonishing for old flash. And especially incorporating them all together.
That aside, your one main flaw was repetition. The game feels as if you're doing the same thing over and over again. Now it gives a sense of progress with the gaining of abilities and leveling up, but you do mostly the same fight over and over. This could be fixed by having some more damage types, and stat moves. And more importantly lowering the spawn rate. Now you didn't have much to base this off of, so I'll give you a pass on being one of the first alongside Absalom and Castonia.
Now the story. I wasn't really sure about it at first, it seems a little unfinished. It didn't really make much sense, but it seemed to be going for a more god-like theme. I feel like much more in game explanation is needed. However I did like the line from Ares about why the gods were coming back, and how they were praised.
For the art, I feel like it was a little inconsistent at times, but in general I liked it. Much better than ms paint that's for certain.
Something that I especially enjoyed was the password system that only a few games of the time, put in enough time to necessitate and properly create one.
Overall, you put in a real effort, and I can appreciate that, but that only goes so far with all the clear flaws in your work. With a little balancing and polishing it'd be a whole lot better.
Good job Septimus.