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Lobster Quest (Demo)

rated 3.80 / 5 stars
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Adventure - Point 'n Click

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Credits & Info

Jan 4, 2004 | 8:42 PM EST
  • Daily 2nd Place January 5, 2004
  • Weekly 2nd Place January 7, 2004

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Author Comments

For more info on the game that never was, but may some day be, check out my profile page for some news posts about it.



Rated 5 / 5 stars

That was awsome

all u need is music and it will be the best game on ng!!!! :)

Leigh responds:

Yeah I definetly want to go for power metal for this.


Rated 2 / 5 stars

Pretty good ..

If this is supposed to be a true RPG, then you might add random encounters when the Lobster leaves from one room to the next. Also a way of viewing the Lobster's Status (ready weapon, armor, items, talismans, tokens, etc.)

Needs background music and FLASHKIT could help here. Other than that, pretty neat !

Looking forward to seeing this updated .. :)


Leigh responds:

Well it was generally supposed to be a regular adventure game, but I really like your ideas.


Rated 3.5 / 5 stars

Bad in a good way

dont sweat the bad graphics or animation just focus on the funfactor and this will rock

i liked it

good graphics i liked this it was very good yes u need some tweaking but im sure u will fix the problems and be all good


Rated 4.5 / 5 stars


WOW...this is a mighty good game... I love the grapichs and teh animation is so smooth......

I would love to help out....I know a tiny winy piny bit about scriptig... but i can help you with the sound....

If you need help you know how to reach me..:D


Rated 4 / 5 stars

room not finished, go away! lol

pretty cool game, not a whole lot to do since it's not finished. really smooth animation and good graphics. one thing, don't make the boss jump at you so much and in the same pattern. every two hits he jumps at you move left move right blablabla. make him jump at you randomly and have arrows at the bottom of the screen show where he will come from and mix it up. otherwise it's a great game.

People find this review helpful!
Leigh responds:

Wow an actually good suggestion. Thanks, I'll definetly take that into consideration when making it into a full game.