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NGArmy/Clay v Stick short

rated 4.15 / 5 stars
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Credits & Info

Aug 13, 2003 | 9:59 PM EDT

Author Comments

Two movies for the price of one! My first (proper) game, and a Clay/Stick combo stop-motion movie.
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The Game: Thrown together for the preloader, I'm really pleased with it as my first game. If you can hit more than 3 tanks on level 20 you're doing better than me 8 )
The Movie: Has taken over a month to complete from conception to submission. It was originally going to be longer, but I got fed up with it. If it's well-recieved then I'll work on another episode, with scene changes and more action.
I hadn't done a claymation or stick movie yet so I thought I'd throw the two together and see what happened... and, once again, made life very difficult for myself. As far as I know, this is the first & only movie on NG which combines sticks & clay, and, after spending countless hours trying to synchronise the buggers, I can understand why. Still, it's possibly my best animation yet.
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Apologies for the file size, I did my utmost to optimise everything... I don't think I could squeeze it any more. The stick figure (George) was created using Swift 3D. The clay figure (Brian) was created using.... ermm... Plasticene. And lead split-shot.
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Hope you enjoy this, please vote fairly (you KNOW it deserves 5 =). Thanks. Oh yeah, and check out my other submissions, I'm going for NG's most varied artist... suppose I should do sprites next...



Rated 4 / 5 stars

it was ok

it should have been longer


Rated 4 / 5 stars


By the way, I scored 82621 points out of 100765, lvl 19, if im correct...then it got hard... :) If id know, how to make a screenshot, id show you.


Rated 4 / 5 stars

What the-

Well I have to say, it was rather entertaining for a bit, but nothing really extraordinary, except him tossing the stick in the air. I would imagine it's incredibly difficult to animate that, so I admire your patience! On second thoughts, the entire thing would have been something of a challenge, and I daresay you met it quite bravely. Bonus points for creativity, even if the senseless violence is a little over-used. I especially liked the British accents!

Nonetheless, I found the game slightly more entertaining than the movie- another credit to you. Simple but enjoyable, though it was rather slow up until the very late levels. Then it became a little nutty :P

Still, still, I kicked ass in it as per usual lol. How modest. At any rate, you've done well in these here creations, and it was my pleasure to view/play them!



Rated 4 / 5 stars


The stop motion animation was very well done. When he threw the stick up, it was impressive.

The voices were else pretty good.

People find this review helpful!
Denvish responds:

Thanks. Yes, it took me bloody ages to edit the wire out of every single jpeg. Glad it's appreciated.


Rated 4 / 5 stars

jolly good

I got so involved with the preloader game I almost forgot to play the movie. Nice little game. Are the levels endless?
The animation was great with the clay figure. His facial movement was in perfect sync with the sound. It was as tho he actually was talking. Its amazing what can be done with clay.
The pictures were really quite clear. I am impressed with the file size vs. the quality. A lotta movie for the load time so to speak. Hard to reduce the file size and get quality pictures like you have here.
The sound was quite clear as far as I could tell. I had no problem understanding the entire story. THe sub-titles moved a bit quick however.
The humor was great as well. I rather liked the outcome. :) Perhaps next time your star could whack a few extra and add to the violence level.
I've seen all your movies and one of the programs you have and you are really gifted in computer arts. I hope you are sending your portfolio around. I really feel you could go far in digital media. Good luck.

Denvish responds:

I think there are 30 levels, but the last 5 or so are insanely fast.
The claymation was done by taking stills with a bog-standard webcam, then editing/resizing/compressing them with Paintshop Pro before importing to Flash. Time-consuming, but not a bad result. The stickman was added afterwards - unfortunately, it was virtually impossibly for him to interact with the jpegs, so that's why it wasn't a longer fight (like I originally intended)
In terms of gainful employment with my skills, well I've tried, but no-one seems interested. It probably doesn't help that my main website is for my music, rather than the Flash stuff; and NG has a bit of a dodgy reputation amongst potential employers (due to porn ads in the past). Ho hum, I'll keep doing stuff, hopefully someone will 'discover' me one day, and give me lots of money....