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A Mother in Festerwood

January 30, 2011 –
November 20, 2017
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.
-FESTERWOOD PROVERB

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

INSTRUCTIONS:
+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.

Reviews

My kids wait until their eight, then go straight for the strongest monsters. WTF? Is that by design?

and it has a lot of glitches

In my first run, I raised the child well. Kept him in the circle of protection until he was about 6 or 7, but I let him wander around otherwise as he pleased. When he wanted to leave, I was worried about him with those pedobears and monsters, but.. I guess he learned enough while he was at home. The first thing he slayed was a pig, and then he wandered around a bit. I called him back a few times when I thought he was in danger, but he was alright. ^^ He made it through adulthood, and came back to visit me... :'D He was so happy, and had become strong and rich and healthy. I'm not sure if it's the only ending, but I got the ending with both of the hearts. ;D Dangit, I'm getting so worked up over pixels... But I hope this is how it turns out if I ever become a mother.

...I tried the way my mom raised me - keep me until I'm thirteen. I...I think the kid died. *shrugs* Anyway, I'll make my way better than that pixel kid.

Very clever design mechanic, great way to tie in a mother's number one responsibility into one simple control - also how its harder to protect your child when he gets older (tying that literal sense into the game is another good element)

Cool indie title!

Well, it's like a rough-like RPG playing itself. It fun first 10 times, but then you get boried, because you can do nothing. Game play itself, you just wach! if you working on sequel, made a little more options, Like healing, for example.

Credits

Stats, Info & More

Score
3.67 / 5.00