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Another Blue Room

July 25, 2008 –
October 25, 2018
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Edit: FIXED the grandfather clock, now it should make sense... Apologies.

Yes, my first Flash room-escape game. It's kinda short, but I hope you'll enjoy it anyway.

For the life of me I couldn't figure out how to get a loading bar in there without redoing everything. And of course I'm too lazy for that.

So I just left out the loading bar. What this means is that once you start the game, you might wanna wait a minute or so before you actually start playing; otherwise some frames won't be loaded and you won't be able to finish the game. If you're on dial-up, five minutes oughta do it. It's not a very large file at all, so...

Reviews

i gave it a 5

But i didn't know what to do after i got the hammer

<deleted> responds:

Well, to use items, move your mouse towards the bottom of the screen... Is that what you mean?

Seems nice.

I actually had fun playing this game, even though i couldn't figure out what the combination is. I guess you have to add or subtract the times in each clock or something similar to that. I hope you make a better version where you can interact more objects and maybe an inventory system. Anyway, good job and i hope you make more. :)

<deleted> responds:

You're on the right track!

And actually, there IS an inventory system. You just never got any items. xP

could be better...

if you work more on how the objects look, you might get some good ratings. i love games like this. but, you might wana work on an intro on how you got in the room. it would make for a great plot.

<deleted> responds:

Due to technical reasons, I couldn't make an intro. Same reason there's no loading bar.
As for how the objects look, I thought I did pretty good. For me. xP

Thanks for playing!

Credits

Stats, Info & More

Score
0.00 / 5.00