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Hippi - Other White Drug

December 31, 2007 –
September 19, 2021
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Collect the joints on the levels and return them to the van for cash. Once you have reached the target amount of cash. ( Normaly will take all of the joints and peace coins. You can leave the level via the exit sign.

Variation of Bandit Brothers with original characters.

Reviews

Hmm...

I'd say you've got the beginnings of a good game in the making there. What I'd urge you to really convcentrate on is your drawing - the graphics looked as if you had drawn it all out and then converted it to a 32-bit pixel image, which looks rough around the edges to say the least.

Second, and everybody does this - don't put exactly the right amount of tokens in for people to complete the level - throw in a few extras, so that they can either be kept guessing or come back for a higher score later.

On the first level, you've put one of the Hippi signs over a pit. I've not found a way to collect that so far. Is there a way, or did you put that in there to get on my nerves?

[Review Request Club]

Okay

It's a pretty nice game, the controls are pretty simple to learn and the menu and everything looks very nice, though in the actual game itself it does seem a little weird to have him always moving, lol. Some of the graphics could be better and always having to run back to the van to sell a joint is pretty tedious I have to say, maybe allow the collection of more than one at a time.

Most of the graphics are pretty nice and the actual game is also pretty nice, so good job on that part, just some things that could be worked out in the actual game that need some improvments doing.

4/5

<3

= Review Request Club =

was good

has style...
the P&L concept was good
the graphics were really nice
the music was good too

but... what was the game about???
I didn't understand it at all
I didn't know what was the object I picked up
I wasn't sure where should I go
And... I didn't realize it was an enemy... (until it was too late)

well... I have to say.. you have talent... really
so... better luck next time
// 'Review Request Club'

very good for 1 weeks work

lol this will sound totally noob-sauce of me but i found it hard :P:P

SOLID GRAPHICS 8/10

NO STORYLINE 0/10

CRISP, CLEAR SOUND 10/10

YA DID IT IN ONE WEEK 10/10

__________________________________
OVERALL

8/10
0/10
10/10
10/10 + *NOTE: MAYBE MAKE HIM JUMP HIGHER?
________________

28/40
DIVIDE 40 BY 4
DIVIDE 28 BY 4
__________________

7/10 STARS
*10 *10
70/100
=70%
SOMEWHERE IN THE LATE C'S

SOLID JOB

~REVIEWERS REQUEST CLUB~

<deleted> responds:

Theres a story line writen on paper but nowhere that you could find it :P
so yeah I could see where you would get that.

\m/

Sadly this doesn't run very smoothly on my PC, but I think I shoudl replay this game when I buy a new one some time this year as I think that the theme of this game is quite original.

The graphics seem to be very fine and the character movements are done quite good, too. The music fits very well in the main theme of the flash and adds a lot to the atmosphere.

The gameplay is quite repititive, but I think if you work a bit longer on it you should be able to create a much better and less repititive game.

The main problem I had with this game is that I at first didn't even realize that I was hit by the enemy. You should try to indicate that with either showing that the character is in pain with facial expressions and/or body language or maybe the character starts blinking for a short amount of time.
A short "uug-I'm-hit"-sound would do the trick, too.

{ Review Request Club }

Credits

Stats, Info & More

Score
3.67 / 5.00