At 12/8/10 08:27 PM, Sam wrote: Android ftw ;)
yeaaay, whooo. this.
At 12/8/10 08:27 PM, Sam wrote: Android ftw ;)
yeaaay, whooo. this.
At 12/8/10 08:27 PM, Sam wrote: Android ftw ;)
Can anyone give me more info on Flash and Android? Are they accepting Flash built games and apps in the market now? I've googled some things but can't get a solid answer.
You can release your Flash-built games on Android using adobe AIR (it's free). But they'll need to be optimized to run on small phone screens and processors.
There are a lot of gotchas with varied screen sizes and OS version issues, but it CAN be done!
Proof: www.bomtoons.com/mobile
At 12/9/10 03:00 PM, BoMToons wrote: Proof: www.bomtoons.com/mobile
im gonna download the lite version. will buy the full version but not sure how to link my debit card to the market.
At 12/9/10 03:00 PM, BoMToons wrote: Proof: www.bomtoons.com/mobile
Further proof:
At 12/9/10 06:28 PM, Kirk-Cocaine wrote: Further proof:
http://android-apps.com/games/arcade_act ion/coffee-rush/
At 12/9/10 03:00 PM, BoMToons wrote: Proof: www.bomtoons.com/mobile
Thanks for the proof and the info BoMToons. I'm definitely checking it out, can I just ask what devices the Android users here have?
At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?
I was considering getting the nexus s for christmas, but I doubt it will happen.
At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?
Same as you :P
Anyone know where I can get an archive of .fla files just to study the codes and learn from examples?
At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?
page 1980? this thread is now the 80s for the next 10 pages
At 12/10/10 02:31 PM, Glaiel-Gamer wrote: page 1980? this thread is now the 80s for the next 10 pages
Lame.
See you guys again when we reach page 1992. Later!
At 12/10/10 02:53 PM, Doomsday-One wrote:At 12/10/10 02:31 PM, Glaiel-Gamer wrote: page 1980? this thread is now the 80s for the next 10 pagesLame.
See you guys again when we reach page 1992. Later!
Problem with that is Luis will be the only one able to post for the next 10 or so pages :)
None
At 12/10/10 12:31 PM, knugen wrote:At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?Bom asked the same question a couple of pages back
Sorry about that ;)
At 12/10/10 08:00 AM, funkycaveman wrote:At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?Same as you :P
Yes you do, now get rooting :)
At 12/10/10 06:44 AM, Chickumbleh wrote:At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?I was considering getting the nexus s for christmas, but I doubt it will happen.
I think the only downside to the Nexus S would be that it doesn't have an external micro-SD port.
Isn't there a new phone coming out the second quarter of 2011 with a 1.6Ghz Dual core? If the GPU is up to scratch, the gaming on that - despite the novelty of mobile gaming - would be immense.
At 12/11/10 12:18 PM, Luis wrote: im totally okay with that.
80s were awesome
no, the eighties was lame, for sure.
I only spent four months in the 80's, but life sure was good back then
At 12/11/10 06:11 PM, HDXmike wrote: I heard the PSP2 will have a processor just over half the speed of the PS3, which would put it about there right? I had 2 original PSPs, god damn those were the days, custom firmware and N64 emulators. Choppy web browsing and DS owning graphics. Mmmm.
I have no idea, I haven't looked at the PS3s specs. If so, the PSP2 with the right games would be a good contender for the DS.
At 12/10/10 08:00 AM, funkycaveman wrote:Yes you do, now get rooting :At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?Same as you :P
I have a jailbroken iPod Touch, it is enough for now.
At 12/11/10 06:11 PM, HDXmike wrote: I heard the PSP2 will have a processor just over half the speed of the PS3, which would put it about there right? I had 2 original PSPs, god damn those were the days, custom firmware and N64 emulators. Choppy web browsing and DS owning graphics. Mmmm.
I would defo get that, I too have one of the PSP 1003 series. One of the first ones to be made. Never got custom firmware working tho.
Flash and iPhone/Touch App Authoring
I tried to make a dummy app and SSH it to my iPod but you need a .p12? I only want to test some stuff and not release it to the app store. Is this some kind of security apple have? I can get a fake certificate, but heard they don't work and you get errors. I also searched for Kirk-Cocaine's game and the link didn't work. The new Flash should allow android applications. :P
At 12/11/10 07:06 PM, funkycaveman wrote:I have a jailbroken iPod Touch, it is enough for now.At 12/10/10 08:00 AM, funkycaveman wrote:Yes you do, now get rooting :At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?Same as you :P
Speaking of Apple products, I had an Iphone 3GS and I think It ruined my social life.
That is all.
80's
George Michael.
Had to post on my birth year page. Go eighties!
At 12/12/10 03:28 PM, BoMToons wrote: Had to post on my birth year page. Go eighties!
That would make you 30! D: unless your birthday is December 13-31st :)
.
At 12/12/10 04:50 PM, adman wrote:At 12/12/10 03:28 PM, BoMToons wrote: Had to post on my birth year page. Go eighties!That would make you 30! D: unless your birthday is December 13-31st :)
Age/Gender: 30, Male
I wonder if I'll still be on Newgrounds when I'm 30...
At 12/12/10 03:09 AM, Will wrote:At 12/11/10 07:06 PM, funkycaveman wrote:Speaking of Apple products, I had an Iphone 3GS and I think It ruined my social life.I have a jailbroken iPod Touch, it is enough for now.At 12/10/10 08:00 AM, funkycaveman wrote:Yes you do, now get rooting :At 12/10/10 12:48 AM, Sam wrote: can I just ask what devices the Android users here have?Same as you :P
That is all.
80'sGeorge Michael.
What about the fact that cs5 can export as ipa files and run on iPhones and iPod touches as well? only shitty part is the 99 dollar fee from apple cause they know the app store brings a lot of money...
At 12/12/10 09:51 PM, GodlyKira wrote::
What about the fact that cs5 can export as ipa files and run on iPhones and iPod touches as well? only shitty part is the 99 dollar fee from apple cause they know the app store brings a lot of money...
I've tried this, you need a special certificate from apple that shows your a developer to even create an .ipa file. The .ipa file only contains data and the game.app file, it's basically a readable .zip file. ALong with the $99 fee you have to pay a % of your earning to apple, around 70%. With android is a $25 one off fee, 100% profit. The App store accounts to hardly anything of their profit, most apps are free.
At 12/12/10 09:51 PM, GodlyKira wrote: What about the fact that cs5 can export as ipa files and run on iPhones and iPod touches as well?
If by run you mean crawl then yeah, you can export to iOS from CS5.
I actually created my own fake certificate in keychain for an apple registry for developers. then i sent a certifcate request to apple (same way the server does when you pay 99$) using my email and the url i found using my php shell, about a week later they sent me a p12 certificate and i tried it in apple. it more or less crawls when code inst omptimized properly, due do the lack of processing power. you need to make things as simple and optimized as possible and it will run it fairly well... but it still kinda crawls yes...
^if you do what i did for a .p12 certificate dont try and submit the apps to the store... if you plan to make profit you should pay for it... or else your gonna get v& and you dont wanna get v&
At 12/13/10 12:55 PM, GodlyKira wrote: it more or less crawls when code inst omptimized properly, due do the lack of processing power. you need to make things as simple and optimized as possible and it will run it fairly well... but it still kinda crawls yes...
One thing I found that helps is to make it tiny. I was developing something for the iPad and even with optimised code at 1024 x 768 it was still really slow, however I resized all my assets in Flash to 40 x 30 and it ran a hell of a lot quick and looked just as good. iPads can scale things up really well and with no performance issues I could see.