Track 04
Hmm immediately I can tell that the sound design could use some additional refining. For example, it sounds like there is not even reverb present at all, and everything is very mono. Indeed, trying to increase stereo width has no effect whatsoever. Unless this has a technical reason, such as trying to emulate older hardware, this should be remedied by panning the elements around a bit and adding reverb / delay to the elements to give them a bit more roominess. In general, the sounds are a bit low quality, but I wont hold that against the song too much.
Besides those points the mix is okay, though the bass drum does sound a bit buried. That might be partially fixed by panning other elements around, but also, it’s volume could be simply increased a bit.
Structurally it’s fine, except for the outro. Just fading out is a tried and tested method, but it’s not going to add to the song’s memorability. Also, it sounds like there’s basically only one melody playing here for the entire duration of the song, with some variation dispersed in at times. It is a fine melody, but I think switching things up a bit more drastically at some point would be a welcome source of excitement.
So, I’d recommend finding ways to improve the quality of the sounds and the mix, as that alone would improve the quality quite a bit. And regardless of its shortcomings, it was still a nice listening experience :)
Track 05
Sound design is stellar here, lots of interesting and well-crafted synths present. In the first section with the percussions, it did take me some time to make sure that it was adhering to the challenge, but it indeed is, which is quite an achievement considering all the things going on. The mix overall is crystal clear, and despite the business of everything, it doesn’t become muddy.
In general, the first part of the song is very strong, the spacious and frantic composition of the synths perfectly synergises with the sound design and complement the forlorn yet hopeful sci-fi like feeling well, and the leadup to the first breakdown is excellent.
Regarding the breakdowns, they aren’t bad either, but I do think they’re the weaker part of the song. The “vox” like lead playing on top of the chords doesn’t really fit the rest of the elements in my opinion, and something brighter could have helped it feel more cohesive with the first half. Also, I would have really loved to hear some heavy hitting drums being introduced for the last breakdown section, as of now it feels like it’s building up some proper energy going into 1:50, but I don’t think it ever fully releases it. What sacrifices this would have required though, I’m not sure.
The outro is also good, and does tie the song up nicely, so that even after the kind of “disconnected” breakdowns, it feels like one complete package.
Don’t have much to say here, as overall everything is sounding very good. Regardless of the potential for some minor structural improvement, you’ve got some fine stuff here, and a strong addition to my favourites list :)
Track 06
Proper chiptune, love to hear that. Though I got to say that’s probably the most difficult genre for me to analyse, as it’s very near and dear to my heart, but I do not produce it, so some more technical details get lost on me.
Sound design wise not much to say naturally, but you put the NES capabilities in quite good use to my ears when it comes to the leads. The percussions are alright, a bit plain perhaps and would have preferred maybe a bit more oomph to them, especially the bass drum, that’s a bit hard to make out of the song.
50 seconds is indeed quite short length, and I do think it does hurt it. Especially since the section leading to the outro sounds like it would be leading to something more. If this was a clearer loop, that would be resolved, and the short length would also not be as big of a problem.
But what it has in store is pretty good, especially for the first half. The second half I do not feel is as strong, I think having only the very high triangle(?) carrying the melody makes it sound a bit too “sparse”, I’m not sure but bringing it down an octave could be a fix, but I could also see it competing with the square blips for space. And I got to say, I especially love that melody from around 0:20 to 0:30, just perfectly hits that certain NES / C64 era vibe in my mind. Reminds me a bit of the Wild ARMs intro as well :p
In any case, a fine chiptune bop. A bit short, and perhaps lacking some punch, but still got that old-school grooviness :)
Track 07
Very good mix quality, that much I can tell immediately. Balance is good and everything sits comfortably in their own spots. Sound design and instrumentation are also superb, besides one exception I’ll get later. Especially the acoustic sounds, guitar and piano, are excellent, and very realistic sounding.
But yeah, about that exception, have to agree that the saw synth emulating a horn instrument in the beginning is not perhaps the best fit :p Though it gets better when it goes up an octave. I think using a square wave to make it more clearly a synth could have been a better choice.
Moving on to structure, things are changing and evolving at a good pace. This one’s got a particularly good cohesion I feel, and every section feels like it naturally belongs to the song. Good contrast is also provided between different sections by changing the elements and the melodic content.
And speaking of melodic content, that is simply beautiful here, what else can I say? Very evocative and interesting, listening this multiple times made me appreciate a new aspect of them each time. This also reminds me strongly of some older videogame OST, but for the life of me I can’t recall which one.
Honestly, not much to say about this, other than that this one’s a very well-made chill piece all around, which perfectly manages to evoke the feelings of wandering through an abandoned but peaceful land :)
Track 08
If I had to describe this track with one word, it’d be “crisp”. And for a good reason, as that is exactly what the mix quality is and no less. Really got nothing negative to say about that, it’s loud, clear, and balanced, everything you’d want out of a high energy electronic banger. Sound design is also excellent, we got some tried and tested growls and supersaws, but also some more unusual choices to spice things up.
Structure & composition wise it’s also very strong. The ending is maybe a bit drawn out, I think forgoing the last section starting at 4:08 would make it a more coherent and compact package. Besides that, things are good. The breakdowns have some good variation in them, and the downtime maintains things interesting. The transition out from the last breakdown could perhaps be a bit better articulated, as while it is smooth, it’s sudden. Same is kind of true for the end of first breakdown, but the vocal sample helps with that.
However, I must admit it is stretching the interpretation of the specified theme quite far, and even I as an avid fan of Drum & Bass am having some difficulties to fit it into a scene of abandonment. But the theme it is trying to convey - that being clearly some shenanigans with time - it does perfectly, love the usage of clock ticks as part of the percussions!
High marks all around, don’t got much to say since I generally prefer to point out things that I think could be improved, but those are honestly in short supply here. I do see this losing points from theme adherence, but that doesn’t change the fact that this one’s for sure going straight into my favourites :p