Every few years, I redesign some of my OCs to keep them fresh, refine the ideas and put them more in keeping with the changes I've made to what I charitably call a style. Danu is one of my oldest and least consistent OCs; I seem to draw her differently every time. Last time I made an attempt at standardizing her look was in 2021, where I went high detail:
I feel like that's been a detriment overall; it's prevented me from wanting to draw her, since staying on-model is such a pain in the ass when it's that complicated. So, I'm going to finally put the effort in to give her a simplified treatment that's easily repeatable and looks good enough that I don't keep changing things here and there. I might even make it so that other people are more keen to draw her. That'd be pretty cool.
I'm going to spend this month (or longer) going through a typical character design process in roughly the same way I would for a client in a professional setting. Hopefully I can present it in a way that makes it clear how much ideation and refinement goes into some characters before they're considered optimized - it's a lot of work, and that's probably why I've never really done it for most of my own characters.
I'm also doing it publicly in its own thread like this so that I can discuss character design more broadly and get people's feedback for things I'm on the fence about. I'll be making all the final decisions, but it might be interesting to see how opinions differ.
In order of what I'll be redesigning, I'll be doing:
- Face and Hair
- Body Type
- Main Outfit
- Accessories
Each of those have sub-categories, but we'll get there when we get there. Starting it off with a 1st round of heads:
I don't even like most of these. Fun fact, if you give a client 8 options where one or two are good and the rest are lame, they will always choose the one you almost deleted because you hate it. It's a scientific fact. Anyway, I'll think about which hair, eyes and mouth I like most and mix and match into something better, step by step.