So I decided to switch game projects again in my quest to find something simple enough to work as a first game in Godot. The current project is inspired by a joke made by @Spaggo about making a mascot horror game where there’s no actual monster, and a tweet a friend found where someone reviewed Disco Elysium by effectively saying “instead of this I want a detective game with just as good writing but give it the plot of a 2010s Cartoon Network show and have it star a cute cottagecore witch.” As if detective games and other narrative-driven games aren’t already the favorite genre of anyone who wants to draw in pastels and write about grief and finding your identity.
Here’s a quick sketch of our protagonist, based on the clipart that Twitter user put in their post.
While she is supposed to be satirical, I actually find her kind of endearing. I think I did a good job on her design and referencing the ”CalArts” art style stereotype without intentionally misrepresenting it as an ugly style.