Response to Come to vlsrb's art thread, I don't bite 2023-10-01 06:06:55 (edited 2023-10-01 06:08:53)
At 9/30/23 01:56 PM, vlsrb wrote: So, back in July I got the idea for a short comic series (6 chapters) that I very quickly did the entire script for - all that's left is to draw it. I started working on it that same month, but progress has been very slow and I haven't really picked it back up since then. I thought it could be useful to share some of the pages I've finished or semi-finished in order to get some feedback, so here they are:
A big thing I would like to try to do with this comic is to challenge myself, particularly with perspective and backgrounds. Perspective is something I always struggled with and tended to avoid for this very reason. I'm learning to apply the rules but it's a slow process that involves a lot of trial and error and drags out the drawing process to the point where a single page takes me several days of work. It's tricky finding a balance between "I want this to be as perfect as I can make it" and "I'd rather have it finished than perfect".
In any event, what do you think? Any comments, opinions and remarks are more than welcome.
Striving for perfection is the mother of failure. It can be very demoralizing. Besides that, perfect is generally pretty boring.
Does it work? Is it good enough for it's purpose? Then it is good.
The last panel. There is a technical problem with the leg of the table in the lower middle of the panel. Bookshelf, easy chair and table besides the chair are to small compared with everything else.
The main problem though is that there are way to much space in the room. It's a really spacious room, which looks all wrong. Here I have made some adjustments to fix some of those things.
I have also made the doors a little bit larger, moved the light switches down a bit and added an air-vent above the table top hot plate/oven. I've also "moved the camera" in a bit.
It is a one-point perspective with the vanishing point (vp) in the middle of the panel. The vp doesn't have to be in the middle. Generally a good idea to have the horizont line on the level of a characters eyes. That will put the viewer at the same height as the people in the image.
Going digital makes experimenting with perspective a lot easier. Making a simplified 3D model of a scene, that can be turned, can be a great way to find the best angle to draw a particular scene from.
This is a very good youtube video on using perspective doing comics
https://www.youtube.com/watch?v=GcXv_scq6UM
In the 4th panel you have a lady's head seen slightly from behind. To draw her ear in this perspective I would suggest something like this
Panel 2 is a bit interesting from perspective point of view. It is not a linear perspective. But it is in a form of axonometric perspective (sometimes called Chines perspective). Mixing those two types of perspectives in an image would be unlikely to work, but having them in different panels might well work. Here I think it works fine.
The bicycle; there are a number of problems with that. This is an object that can be surprisingly difficult to draw well.
Your image still works OK:ish. It is a guy on a bike - not problem with that - , but it does look a bit off. From story telling point of view, a plain side view would work just as well, and it would be a lot easier to get that right.
I understand that you are trying to push your limits, but that might not be the place to do it.
See my profile page for link to showroom