00:00
00:00
Newgrounds Background Image Theme

Chan99 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

The End of Flash Day 2

33,423 Views | 94 Replies
Respond to this Topic

Response to The End of Flash Day 2 2021-01-16 22:47:58


is there a way to DISABLE ruffle so you can use the ng player or run the flash plugin/see the flash embed as is?


Because it seems to use more resources on browsers that support it, and doesn't have the same quality (ruffle has worse smoothing) and right click options that native flash does.

Response to The End of Flash Day 2 2021-01-16 23:33:10 (edited 2021-01-16 23:37:07)


(edit windows means I can't add to my post)


Also, there's no fallback for browsers that don't work with ruffle (web assembly) but did with flash.


I know you could just find the swf file urls, but that gets kinda annoying real quick.


IDGAF about running it native in my browser, I run win 7 with the last pre-spectre combo patch and Chrome 51 (for the sharp windows native GDI font smoothing and other visual reasons), so when I say I want to run flash in my browser, I know I'm running it.

Response to The End of Flash Day 2 2021-01-17 04:20:04


At 1/13/21 12:47 PM, TomFulp wrote: Yesterday was the true End of Flash day, where Flash was officially removed from browsers.

There was a surprise where Windows itself started blocking Flash as well, resulting in Newgrounds Player not working.

@Sonucais came up with an initial workaround and then @dclxvi-satan found a better one. 

Sonucais has now made a post with instructions to get Flash working with Newgrounds Player, via a config file edit. We’re looking into making that part of the install process.

Newgrounds has also been using Ruffle to emulate Flash in the browser. We made a bulk change yesterday where ALL Flash movies were set to run with Ruffle along with ALL Flash games from before July 2006. We chose that date because Ruffle supports most AS2 games but not AS3 games, which started arriving that month.

I’ve been keeping spreadsheets of movies that don’t work and AS2 games that don’t work and have already disabled Ruffle on those.

If you find anything that is trying to run with Ruffle but doesn’t work, please note it in the Ruffle Testing / Flash Preservation Crew thread.

You can also test Ruffle on content where it isn’t enabled by adding “/format/flash?emulate=flash” to the end of the URL. If you find something that works, let us know in the testing thread! A good example would be AS2 games released after July, 2006.

If you’re wondering where to start, our hubs let you browse by specific date ranges. For example here are the games from July 1st, 2006 to January 1st, 2008, ranked by views. Choose “Custom” in the Range dropdown to set parameters like this - if you want to commit to checking a specific date range, you could note it in the testing thread so other users are encouraged to pursue a different range.

We also have a thumbnail crew thread if you’d like to help update thumbnails with higher resolution source images.

Any help with this stuff is greatly appreciated; it’s a lot of material to sort through!

More About Ruffle and Flash Preservation

Most of the content shared on NG nowadays isn’t Flash; you can share your HTML5 games and any sort of original animation you’ve made in video format, as well as art, music, voice reels and podcasts. As the original Flash Portal we continue to host both old and new Flash content.

Newgrounds sponsors the development of Ruffle.rs, to run Flash content in the browser without Flash. Flash will be removed from browsers at the end of the year but thanks to Ruffle, we can enjoy Flash forever! Ruffle doesn’t support everything yet, which is why we have Newgrounds Player as a desktop fallback until it does.

Ruffle was created by @Mike as an open-source alternative to the Flash plug-in, free of all the legacy problems associated with Flash. Lots of smart people have gotten involved with the project and you can sponsor it with money or help as a Rust developer.

Community News

The Best of December were announced last week. $900 in prizes were awarded and the Tankmas ADVENTure team donated theirs to our Drawing Tablet Giveaway. If you know an artist who is in need of a tablet, let them know applications are still open.

The top animation based on original material in January will win $250 and the top three games based on original material will each win $100.

Pixel Day, January 23rd, with almost $1,200 in prizes!

NG is hosting a Flash Forward Jam. We’re gonna surprise people with a bunch of new interactive Flash creations, running in browsers this January thanks to Ruffle, after Flash has been officially removed. Over $2,600 in prizes!

@Xinxinix is hosting a Sexiest Outfit Art Contest and Concept of Love Art Contest.

@SevenSeizeHasCookies is hosting a Valentine’s Day-Themed Writing Contest.

@Xinxinix made a great series of Best of 2020 Playlists.

Read this week’s edition of The Tank Tribune!


This is so sad, I loved flash so much it was my childhood.

Response to The End of Flash Day 2 2021-01-17 04:22:22 (edited 2021-01-17 04:22:59)


You can get Flash to work in Firefox. Also made this a post to help people, but I'm not sure it will get seen


If you need flash to work in firefox in 2021 and beyond, In my case it's for development reasons,

find your mms.cfg, copy and paste the text below, and refresh


#

#

#

# Disable Automatic Updates

AutoUpdateDisable=1

SilentAutoUpdateEnable=0

# Disable prompts to uninstall Flash Player

EOLUninstallDisable = 1

# duplicate actionscript console output

# in browser's console for javascript

TraceOutputEcho=1

# Enable the AllowList feature

EnableAllowList=1

# Normally, the allow list blocks URL requests

# unless the url matches a pattern in the list.

# In preview mode, all requests go unblocked,

# but console output is written for each request

# indicating which pattern it matched or that

# no match was found.

AllowListPreview=1

# if you should choose to make AllowListPreview=0

# Pattern to enable Your Legacy Flash Web App:

AllowListUrlPattern=http://wa.zozuar.org/

Response to The End of Flash Day 2 2021-01-17 11:22:33


The giants keep messing with us hmm. Good to see we're still here; still moving towards a brighter future without unnecessary dependencies all the while preserving all this past greatness!


At 1/13/21 11:05 PM, ShadouSoulXero007 wrote: I tried using the configs for the mmc config file, but I didn't have it. Oh well, I'll just wait for some progress on the Flash restoration since I'm not smart at all.


You didn't maybe check for the wrong folder (you'll probably only have either the 32-bit or 64-bit one)? Or maybe don't have the Flash Player installed - they've been prompting people to uninstall for some time now?


At 1/13/21 10:17 PM, wildfire4461 wrote: Tried to get Ruffle and Firefuck blocked it as an unverified plugin, and Windows warns me of it being a not commonly downloaded file.


How about the NG Player?


At 1/13/21 08:43 PM, TheCajunPhoenix wrote: When I try one of these workarounds, I am forced to go to the Windows App Store to choose an app to open the files. How do I open the files directly? I'm not a programmer. Simply a gamer who loves a good game.


Do you maybe have Windows 10 with the only-use-store-based-apps thing turned on? If so: https://www.easeus.com/computer-instruction/block-non-store-apps-to-install-on-windows-10.html


Otherwise you should be able to choose either the standard Flash Player or NG Player, after you've installed it if you haven't already: https://www.newgrounds.com/flash/player


At 1/14/21 09:18 AM, MI4-REAL-2001 wrote: I got flashplayer standalone 9 and standalone 32 in my alt accounts file dump.


Seems like this'd be the ideal time to share links to anyone who might need 'em. ;)


At 1/16/21 04:58 PM, thenewkid007 wrote: i find it weird that my birthday was when flash was fully removed


What timing. :/ On the plus: your birthday will also be on the day when we start running Flash for real, without Adobe's unwanted involvement! It's the start of a new era!


Happy Somewhat Belated Birthday btw!


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-17 11:23:53


At 1/15/21 07:46 AM, DamnWei wrote: RIP Macromedia Fireworks, the best industrial strength multi-image convertor... Sometime I used it for image editing too...


Still use that one on the daily. :) Someone made a pretty good look-alike for Mac but still no real alternative on Windows. As long as it works though! Still is the only program I've been able to find that handles interface design just as well as photos, and vectors, and pixel work, and basically everything you need it to - has support for animation too though I've yet to try that bit. And all this without extra bloat.


Only tools I miss a bit are smoothing options and magnetic lasso.


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-18 02:23:00 (edited 2021-01-18 02:36:14)


I wouldn't say ruffle is saving flash...


Resource usage (RAM):

Ruffle subframe: 310+ MB

Flash plugin: 33 MB

(Shared GPU - some tabs open: 320+ MB, 285+ MB with flash tab closed, 245+ MB with flash and ruffle tabs closed)


(GPU memory ignored because no chrome process/es will get close to eating up vram of most gpus)


In conclusion, ruffle uses slightly more GPU process ram - negligible? - and a lot more subprocess/plugin/player ram.


Quality isn't great either...


Top is ruffle, bottom is flash:


iu_226829_3812675.jpg

Imgur: Lossless PNG


Left is ruffle, right is flash:

iu_226828_3812675.png

Imgur: Lossless PNG


(Probably the most in/appropriate game to demo this lol!)

Response to The End of Flash Day 2 2021-01-18 02:41:30


At 1/17/21 11:23 AM, Cyberdevil wrote:
At 1/15/21 07:46 AM, DamnWei wrote: RIP Macromedia Fireworks, the best industrial strength multi-image convertor... Sometime I used it for image editing too...
Still use that one on the daily. :) Someone made a pretty good look-alike for Mac but still no real alternative on Windows. As long as it works though! Still is the only program I've been able to find that handles interface design just as well as photos, and vectors, and pixel work, and basically everything you need it to - has support for animation too though I've yet to try that bit. And all this without extra bloat.

Only tools I miss a bit are smoothing options and magnetic lasso.


Does adobe fireworks count?


Response to The End of Flash Day 2 2021-01-18 04:54:55 (edited 2021-01-18 05:00:55)


At 1/18/21 02:41 AM, needforsuv wrote: Does adobe fireworks count?


Ah yes, sure, Adobe didn't change all too much with this one. :) Both versions are great.


Though they've killed the program at this point. Decided to focus on Photoshop entirely. But last one's still not that old yet...


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-18 05:09:36


At 1/18/21 02:23 AM, needforsuv wrote: Left is ruffle, right is flash:


Well that was slightly depressing to see/hear. :/


Hope it gets better with development though. Seems like maybe it uses bitmaps instead of vectors for some reason here, wonder if it's a functional limitation or more so a choice as to speed things up/it could be even more hardware-intensive if the visuals were on par...


But hey Ruffle still is saving Flash IMO, potentially, just ain't saved entirely yet. ;) A little more resource usage seems like an acceptable sacrifice to me, it's an emulator after all, but hopefully not too much; hopefully the visuals get better...


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-18 07:48:24 (edited 2021-01-18 07:54:37)


At 1/18/21 04:54 AM, Cyberdevil wrote: Though they've killed the program at this point. Decided to focus on Photoshop entirely. But last one's still not that old yet...


doesn't mean I can't keep using it!


At 1/18/21 05:09 AM, Cyberdevil wrote: Hope it gets better with development though. Seems like maybe it uses bitmaps instead of vectors for some reason here, wonder if it's a functional limitation or more so a choice as to speed things up/it could be even more hardware-intensive if the visuals were on par...


10x is a maybe a tad much, 5x would be alright. I think it's the rasterisation. Also, it (ruffle) doesn't work on my iphone (iOS 11 safari) because it doesn't do webassembly (not that it ever played flash in the first place though!)...


I get emulation uses more; PCSX2 could be an example, but with that, you can run at resolutions much higher than any PS2 DARED to dream about... and actually get things looking pretty good.

Response to The End of Flash Day 2 2021-01-18 08:39:00


At 1/18/21 02:23 AM, needforsuv wrote: I wouldn't say ruffle is saving flash...

Resource usage (RAM):
Ruffle subframe: 310+ MB
Flash plugin: 33 MB
(Shared GPU - some tabs open: 320+ MB, 285+ MB with flash tab closed, 245+ MB with flash and ruffle tabs closed)


I know they've been looking into addressing some of the RAM bloat, for example how it currently stores data for every shape at all times. Most of the work has been in compatibility vs optimization so far.


Working on Nightmare Cops!

BBS Signature

Response to The End of Flash Day 2 2021-01-18 10:36:55


At 1/17/21 11:23 AM, Cyberdevil wrote:
At 1/15/21 07:46 AM, DamnWei wrote: RIP Macromedia Fireworks, the best industrial strength multi-image convertor... Sometime I used it for image editing too...
Still use that one on the daily. :) Someone made a pretty good look-alike for Mac but still no real alternative on Windows. As long as it works though! Still is the only program I've been able to find that handles interface design just as well as photos, and vectors, and pixel work, and basically everything you need it to - has support for animation too though I've yet to try that bit. And all this without extra bloat.

Only tools I miss a bit are smoothing options and magnetic lasso.


i frankly only seen popup porn ads that were clearly made Fireworks. PNG tiles of images and all. The animated GIF editor works ok i guess. Never really used it back in the day. Felt making animated GIFs in Flash was easier.

Response to The End of Flash Day 2 2021-01-18 13:43:54


At 1/18/21 10:36 AM, DamnWei wrote: i frankly only seen popup porn ads that were clearly made Fireworks. PNG tiles of images and all. The animated GIF editor works ok i guess. Never really used it back in the day. Felt making animated GIFs in Flash was easier.


We'll never know how much we see that was made in Fireworks though that doesn't clearly seem to be. :) For example I've done print ads for work, a carport sign, T-shirt logos, business cards, vector-based character art for games, emojis, icon sets... basically: applications where you don't see the format and I don't think it's particularly clear the stuff wasn't made in a program inherently made to make what I was making.


For the most part it really is perfect for what it's mainly made for though. Simple photo edits. Just blurring or editing things out. Changing color levels. Simple interface stuff.


I probably didn't get into the GIF making part of it for the same reason. I say no bloat but that bit did seem a bit more complicated. Way better in Flash for sure. And if you just have a long sequence of images you want to turn to a GIF there are programs that do that in batch too. No need to go through the whole individual drag and drop experience.


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-18 13:47:06 (edited 2021-01-18 13:56:04)


At 1/18/21 07:48 AM, needforsuv wrote: doesn't mean I can't keep using it!


Of course. :) Compatibility problems may arise eventually but for now: still golden.


You use it too then huh? I figured you were asking if it was worth it above.


10x is a maybe a tad much, 5x would be alright. I think it's the rasterisation. Also, it (ruffle) doesn't work on my iphone (iOS 11 safari) because it doesn't do webassembly (not that it ever played flash in the first place though!)...


Ahh right... wonder if that differs at all based upon compatability, if the visual experience might be a bit different depending on what you use...


I get emulation uses more; PCSX2 could be an example, but with that, you can run at resolutions much higher than any PS2 DARED to dream about... and actually get things looking pretty good.


Hopefully Ruffle does get to that level eventually. :) It's still very much at a starting stage in development.


Impressive if it really does manage to support all, too. I don't think an emulator exists yet that actually runs everything it was designed for, and some seem crazy extensive.


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-18 14:33:29


At 1/18/21 02:23 AM, needforsuv wrote: I wouldn't say ruffle is saving flash...

Resource usage (RAM):
Ruffle subframe: 310+ MB
Flash plugin: 33 MB
(Shared GPU - some tabs open: 320+ MB, 285+ MB with flash tab closed, 245+ MB with flash and ruffle tabs closed)

(GPU memory ignored because no chrome process/es will get close to eating up vram of most gpus)

In conclusion, ruffle uses slightly more GPU process ram - negligible? - and a lot more subprocess/plugin/player ram.

Quality isn't great either...

Top is ruffle, bottom is flash:

Imgur: Lossless PNG

Left is ruffle, right is flash:

Imgur: Lossless PNG

(Probably the most in/appropriate game to demo this lol!)


I can't tell the difference in quality. Though the Flash sausage looks slightly more blurry. I would prefer to use less RAM. Only tried 1 Ruffle game and it didn't lag on me , on Firefox, so that's at least better than the HTML5/WebGL games I played on other sites.

Response to The End of Flash Day 2 2021-01-18 16:01:42 (edited 2021-01-18 16:05:13)


Yo, guys, flash didn't really died. Flash player still works and Adobe Flash CC professional is now Adobe Animate.

So yah, could you PLEASE restore original loading way?

Newgrounds player can't properly play some old classic flashgames, like Dadgame or Toss The Turtle.

It just goes white screen with a weird "flash(i)" icon.

Response to The End of Flash Day 2 2021-01-18 16:17:51 (edited 2021-01-18 16:18:43)


At 1/18/21 04:01 PM, kvenom wrote: Yo, guys, flash didn't really died. Flash player still works and Adobe Flash CC professional is now Adobe Animate.
So yah, could you PLEASE restore original loading way?
Newgrounds player can't properly play some old classic flashgames, like Dadgame or Toss The Turtle.
It just goes white screen with a weird "flash(i)" icon.

UPD: Scratch that, it doesn't play anything at all! Maybe it's my problem, I dunno. Anyway, your player needs troubleshooting. It can't load diddly squat, even from pre-saved swf file that works normaly in any old browser with a Flash Player.


Oh, and a little PSA for everyone: PLEASE DO NOT CONVERT TO HTML 5. Framerate of your games goes down to a powerpoint presentation, like Ultimate Flash Sonic did.

Response to The End of Flash Day 2 2021-01-18 19:28:56


At 1/18/21 04:17 PM, kvenom wrote:
At 1/18/21 04:01 PM, kvenom wrote: Yo, guys, flash didn't really died. Flash player still works and Adobe Flash CC professional is now Adobe Animate.
So yah, could you PLEASE restore original loading way?
Newgrounds player can't properly play some old classic flashgames, like Dadgame or Toss The Turtle.
It just goes white screen with a weird "flash(i)" icon.
UPD: Scratch that, it doesn't play anything at all! Maybe it's my problem, I dunno. Anyway, your player needs troubleshooting. It can't load diddly squat, even from pre-saved swf file that works normaly in any old browser with a Flash Player.

Oh, and a little PSA for everyone: PLEASE DO NOT CONVERT TO HTML 5. Framerate of your games goes down to a powerpoint presentation, like Ultimate Flash Sonic did.


It's not been converted to HTML5, it's being emulated with Ruffle, which is probably causing the lag, probably get fixed in the future, as Ruffle gets developed further.

Response to The End of Flash Day 2 2021-01-18 22:11:00


At 1/18/21 01:47 PM, Cyberdevil wrote: You use it too then huh? I figured you were asking if it was worth it above.


I don't really use it for anything, but I do have it installed.


At 1/18/21 02:33 PM, DamnWei wrote: I can't tell the difference in quality. Though the Flash sausage looks slightly more blurry. I would prefer to use less RAM.


The flash looks better, the ruffle one is the one that looks more blurry


Response to The End of Flash Day 2 2021-01-18 22:42:13


At 1/18/21 04:17 PM, kvenom wrote:
At 1/18/21 04:01 PM, kvenom wrote: Yo, guys, flash didn't really died. Flash player still works and Adobe Flash CC professional is now Adobe Animate.
So yah, could you PLEASE restore original loading way?
Newgrounds player can't properly play some old classic flashgames, like Dadgame or Toss The Turtle.
It just goes white screen with a weird "flash(i)" icon.
UPD: Scratch that, it doesn't play anything at all! Maybe it's my problem, I dunno. Anyway, your player needs troubleshooting. It can't load diddly squat, even from pre-saved swf file that works normaly in any old browser with a Flash Player.

Oh, and a little PSA for everyone: PLEASE DO NOT CONVERT TO HTML 5. Framerate of your games goes down to a powerpoint presentation, like Ultimate Flash Sonic did.


You need to unupdate your flash player


Also, why is it that on games where ruffle isn't enabled (by default) you could play 1 of 3 ways: 1 - flash native, 2 - ng player, 3 - forced ruffle emulation, but where ruffle is enabled, you can't disable it so you could use either native flash or the ng player?


(Especially for movies, since the show original flash option doesn't seem to do anything...)

Response to The End of Flash Day 2 2021-01-19 06:10:07 (edited 2021-01-19 06:13:31)


At 1/18/21 10:11 PM, needforsuv wrote: I don't really use it for anything, but I do have it installed.


Ah good to know. It's definitely worth getting into if you ever need to!


At 1/18/21 02:33 PM, DamnWei wrote: I can't tell the difference in quality. Though the Flash sausage looks slightly more blurry. I would prefer to use less RAM.
The flash looks better, the ruffle one is the one that looks more blurry


Guess this goes to show maybe everyone doesn't really see the detriment as much. :) Different devices/resolutions/visual acuity/designer eye and all...


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-19 06:10:16


At 1/18/21 10:42 PM, needforsuv wrote:
At 1/18/21 04:17 PM, kvenom wrote: UPD: Scratch that, it doesn't play anything at all! Maybe it's my problem, I dunno. Anyway, your player needs troubleshooting. It can't load diddly squat, even from pre-saved swf file that works normaly in any old browser with a Flash Player.


You might want to read this: https://sonucais.newgrounds.com/news/post/1137244


It sounds like that might be the recent Adobe/Microsoft update error you're getting, not one with the player itself. They're trying to block access to everything - any newer version of the player will just give a white screen with a ! symbol on it.


The NG player should hopefully be getting an update that fixes this by default but for now it needs to be done manually. The file replacement via the link above is maybe the easiest.


Also, why is it that on games where ruffle isn't enabled (by default) you could play 1 of 3 ways: 1 - flash native, 2 - ng player, 3 - forced ruffle emulation, but where ruffle is enabled, you can't disable it so you could use either native flash or the ng player?

(Especially for movies, since the show original flash option doesn't seem to do anything...)


Seems like the layout might need some updates there...


The latest: Hexa #96 (Apr)

BBS Signature

Response to The End of Flash Day 2 2021-01-22 05:57:37


I installed flash plugin from here: https://web.archive.org/web/20200726172212/https://fpdownload.macromedia.com/pub/flashplayer/installers/archive/fp_32.0.0.371_archive.zip


This is currently works in firefox... but not so stable. but this is last version of flash without killswitch. all later version checks date and don't work. in waterfox classic this works normally. I just need to ignore warning about old ersion of plugin.

Response to The End of Flash Day 2 2021-01-27 01:47:50


SO I noticed there was no Firefox browser fix here and on a whim decided that perhaps that was because of some inherent issue with Firefox or that the browser I use (because it's not a resource hog like Chrome and not still garbage like Edge)


Switched browsers and it worked immediately. So. Hope this helps someone.

Response to The End of Flash Day 2 2021-02-03 03:30:04


The Newgrounds player never works for me. Hopefully, that gets fixed at some point.


I have a PhD in Troll Physics

Top Medal points user list. I am number 12

BBS Signature

Response to The End of Flash Day 2 2021-02-21 10:42:57


At 1/13/21 05:27 PM, SenbeiNorimaki wrote: Anybody know how to get flash running on a Raspberry Pi 4


oh no

Response to The End of Flash Day 2 2021-02-22 01:02:12


At 2/3/21 03:30 AM, DoctorStrongbad wrote: The Newgrounds player never works for me. Hopefully, that gets fixed at some point.


Hello. There's a new update on the Newgrounds Flash Player. If it still does not work to you check this out.


https://sonucais.newgrounds.com/news/post/1145224


BBS Signature

Response to The End of Flash Day 2 2021-02-23 01:44:03


At 2/22/21 01:02 AM, Sonucais wrote:
At 2/3/21 03:30 AM, DoctorStrongbad wrote: The Newgrounds player never works for me. Hopefully, that gets fixed at some point.
Hello. There's a new update on the Newgrounds Flash Player. If it still does not work to you check this out.

https://sonucais.newgrounds.com/news/post/1145224


Thanks for the link. Want to get it all fixed up.


I have a PhD in Troll Physics

Top Medal points user list. I am number 12

BBS Signature

Response to The End of Flash Day 2 2021-03-10 18:41:54


you can also put /format/flash?emulate=flash at the end of game links to get them working