So i want to get into 3d modeling using blender. So far after watching tutorials ive been doing some low poly, specifically attempting to achieve that megaman lagends style for the moment since seems a good place to start, but i do want to eventually move further and make more complex stuff eventually. my biggest hurdle atm is the texture stretching wich doesnt seem to go away entirely.
So i was wondering if theres any useful advice i should take into account whenever working on this stuff.
here are some examples of my stuff so far.