At 4/29/20 11:57 AM, austineast wrote:At 4/2/20 09:32 PM, primakrazy wrote:Hi! I'm actually the person who makes the builds for Ogmo 3. I don't normally use Linux, so I just zipped up what I thought were the correct files when I built for the target.. and It looks like its the wrong stuff!At 4/2/20 08:04 PM, catproX wrote:I saw the files on the itch.io page. It's odd that they have it in a zip file. Figuring out how to manually install it is a pain.At 4/2/20 07:39 PM, primakrazy wrote: Is there a way to install Ogmo3 in Ubuntu?Yes, on their download page (https://ogmoeditor.itch.io/editor) there is a link to a Linux binaries. I looked through it and didn't see a dpkg file for installation, so you may have to install it manually. If that doesn't work you could probably do the same thing with Tiled map editor (https://www.mapeditor.org/), which looks like it may support package install via apt-get. There are examples of loading Tiled maps on the haxe site.
I managed to go through a few Haxe tutorials but I seem to have hit a brick wall here.
I'll also check out this mapeditor tool as well. Always looking for more tools to play with.
Thanks for the response. :)
I know this is a little bit late (as the jam is already over), but if you guys would point me towards the most convenient way to distribute the app for Linux, I'd gladly make any changes needed. Feel free to PM me!
Ah very cool, and thanks for offering to package the binary for *nix users. I would imagine providing it as a dpkg would be easiest for Linux users and you. Most systems provide an easy method to install debian packages. Even better would be to add it to the official package to a Debian distro. This would let down stream distros use it and likely net your a wider coverage but I'm sure theres overhead with being a maintainer.