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Need Game Art/Level/Audio designers

312 Views | 0 Replies

Hey guys! I have an idea, and I would like you guys (Yes! You!) to be on my team in order to make this dream come true for both of us :D

For months, I have been thinking of the reasons of success behind infinite runner-type of games like flappy bird, temple run, subway surfers, etc. And then, I think developing a infinite flying-to-outer-space game may work too!

The storyline:
AlienAli visited Earth during his vacation through a spaceship. Since he doesn’t want to threaten human, he hid his spaceship in underground, and disguise as human. After 5 years, he missed his family so much, and therefore he would like to visit his family in outer space after. Dumb him, he forgot where exactly he parked his spaceship, and therefore, he would like to fly back to space to visit his family. (He’s an butter-fly like alien).

Here’s my rough plan for splitting up the work:
Level design: Starts from the street –> Mesosphere –> Thermosphere –> Exosphere –> Outerspace –> Planets –> ??? In lower level, there will be lot’s of buildings, airplanes, birds, then fighter jets, then alien shooters, meteors, planets, etc, and Ali would need to dodge them.
Visual design: Design visuals for above
Audio design: Background music, sound effect, etc.
Animation design: Character animation, plane animation, meteor smashing animation, etc.

My role, and about me:
I will be the programmer, programming in C#, as well as the project manager.
I had game designing and level designing experience before, and I specialize in programming.
My previous notable project experiences:

1. Ninja Nick:
• Using C# language and Unity gaming engine, develop a 2D ninja game
• Working as a team of three, using the assets via Unity Asset Store and online resources
• Developing the movement, shooting and AI mechanics of enemies and final boss.
• Implementing character's life mechanics
• Participating in level scene management and assigning the third-person character mechanics.

⇨ Gameplay Footage Videos:
https://drive.google.com/file/d/1oNn9oGoE6bi60lu_a-JGWk0IE4GrhwI7/view?usp=sharing
https://drive.google.com/file/d/1xahifPustOaekOdeGX_fA7d_s5fXzFJx/view

⇨ Project code is accessible via:
https://github.com/paullam328/NinjaNick/tree/master/Assets

2. Village of Undead:
• Using C# language and Unity gaming engine, develop a 3D zombie shooter
• Working as an Indie developer, using the assets via Unity Asset Store and online resources
• Consisting of shooting mechanics, level design concepts with zombie spawns, and selection of weapons.

⇨ Gameplay Footage Videos:
https://drive.google.com/file/d/1hFvAXA5KsHz-T6cXVFtoEVTEeP9DuLoW/view?usp=sharing

⇨ Project code is accessible via:
https://github.com/paullam328/VillageOfUndead/tree/master/Assets/Scripts

More details:

Game Details:
Language/Software: Unity2D C#
Theme/Setting: Simple atmosphere, space, etc.
Genre: Infinite Flyer(Runner)
Musical Direction: Courageous music, simple game music, etc.
Artistic Direction: 2D cartoon

Marketing Details
Payment Terms: SPLIT REVENUE, if you manage to work with sufficient effort, I don't mind evenly splitting the revenue among the team. (if we manage to make any $$)
Target Market: Any Age
Device/System: Android
Budget Plan: Not much budget necessarily
Profit Plan: Yes AFTER it's completed and launched, via Android App Store. It's made money through ads/reviving character/buying boosts

Specifications for each role:
2D Visual Artist:
- Had 2D Unity graphics development experience
- Dedicated and hardworking
- Expected to put minimum of 5-10 hours of time per week to develop the game
- Passion for game development!
- Team-player
- Be proud of what you create
- Show me some of your previous projects :D

Audio Engineer
- Had audio development experience
- Dedicated and hardworking
- Expected to put minimum of 5-10 hours of time per week to develop the audio/sound effect
- Passion for game development!
- Team-player
- Be proud of what you create
- Show me some of your previous projects :D

Level Designer:
- Had Unity 2D level designing experience
- Dedicated and hardworking
- Expected to put minimum of 5-10 hours of time per week to develop the game
- Passion for game development!
- Team-player
- Be proud of what you create
- Show me some of your previous projects :D