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Haxe with FlashDevelop

1,154 Views | 9 Replies
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Haxe with FlashDevelop 2016-07-21 17:23:20


So I've decided to switch to haxe using FlashDevelop but it all looks a bit different from the last time I looked at it.
I remember you could target html5 with a simple drop down menu next to the debug/release menu but now that's just an empty box.
Any good tutorials or walkthroughs about targeting html with the latest haxe/neko/NME settings?

Response to Haxe with FlashDevelop 2016-07-21 18:31:15


Ah ok, it's OpenFL now.
Anyone use OpenFL?

Response to Haxe with FlashDevelop 2016-08-14 20:47:23


At 7/21/16 06:31 PM, AnteHero wrote: Ah ok, it's OpenFL now.
Anyone use OpenFL?

Sorry I forgot this forum existed.

I use OpenFL and flixel, if you have any questions.

Response to Haxe with FlashDevelop 2016-08-15 13:10:45


At 8/14/16 08:47 PM, MSGhero wrote:
At 7/21/16 06:31 PM, AnteHero wrote: Ah ok, it's OpenFL now.
Anyone use OpenFL?
Sorry I forgot this forum existed.

I use OpenFL and flixel, if you have any questions.

Think I've worked my way through the basics.
Do you of any good haxe resources for simple multiplayer functionality?

Response to Haxe with FlashDevelop 2016-08-15 13:18:38


At 8/15/16 01:10 PM, AnteHero wrote: Think I've worked my way through the basics.
Do you of any good haxe resources for simple multiplayer functionality?

I don't specifically, but you can search haxelib to see if any exist: http://lib.haxe.org/t/multiplayer

"Simple" and "multiplayer" don't go together except for slow turn-based games, haha

Response to Haxe with FlashDevelop 2016-08-15 13:24:05


"Simple" and "multiplayer" don't go together except for slow turn-based games, haha

Yeah I know what you mean.
Although, I used PlayerIO back in AS3, i think that's about as simple as it gets rly.
Looking for the same kinda service for HaXe.
Might be waiting some time by the looks of it lol.

Response to Haxe with FlashDevelop 2016-08-15 13:29:42


Now I remember where I got stuck on mphx last time.
What do you put in the project.xml to import it?

<source path="path/to/mphx" rename="mphx" />

Or something like that?

Response to Haxe with FlashDevelop 2016-08-15 13:35:47


Or just

<haxelib name="mphx" />

Neither seems to be working for me

Response to Haxe with FlashDevelop 2016-08-15 15:58:32


It shows up in the project panel but can't import anything.
I think I'm missing a command line to set it up properly

Response to Haxe with FlashDevelop 2016-08-17 15:18:10


At 8/15/16 03:58 PM, AnteHero wrote: It shows up in the project panel but can't import anything.
I think I'm missing a command line to set it up properly

That's it, just haxelib name="libname"

Once you save p.xml, the lib is imported. Just make sure that's the actual name of the lib in your haxelib.