At 3/19/13 11:56 PM, Chdonga wrote:
There is a neat little portable emulator called the GCW-Zero. According to GCW-general threads on /vg/, these things can emulate a lot of retro consoles flawlessly. That said, it's no better than a hacked PSP.
There's also the OUYA being released really soon.
I personally am all for the oversaturation of consoles. Hopefully more competition would mean developers would have to make their consoles more obtainable, but that's for another thread.
Most new consoles sell at an initial loss, so the lowest end console would end up being the cheapest, and probably the most profitably (example being the Wii). The issue with multiple consoles is multiple exclusive titles. Many of the newer gaming devices are Android based which allows each game to be played on various hardware; if more custom hardware/OS consoles were announced, exclusives would be much harder to afford considering one would need to buy both the game and the console to play it on.
I would rather have a fewer number of big consoles. Handheld devices and OS's keep consoles from sprouting too high in price despite not supporting the same experience that a more specialized console can. The result of fewer consoles is a model where only one, well-priced console exists upon which every exclusive title is held.
If there was only one big console, I would rather it be up-gradable and highly optimized. The best case scenario would be a console sized box with consumer-grade, replaceable parts and an OS that supported something similar to the older PS3's "Other OS" feature. In fact, if the device used a consumer-grade motherboard, one could freely replace the processor, graphics card, RAM, and even use their own computer case, although I would expect that the console OS would only function with the default configuration. Basically, I would like to see an affordable PC in a console shell with a gaming focused OS and the ability to install other OS's.